My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang Dart Goblin
Zap
Bats Goblin Gang Dart Goblin Prince
Barbarian Barrel
Knight Goblin Gang Dart Goblin Wizard
The Log
Goblin Gang Dart Goblin Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Knight Goblin Gang Dart Goblin Wizard Prince
Fireball
Goblin Gang Dart Goblin Wizard
Poison
Bats Goblin Gang Dart Goblin Wizard
Lightning
Knight Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Dart Goblin Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Prince
Zap
Prince Bats Knight Dart Goblin Mega Knight
Knight
Bats Goblin Gang Dart Goblin Zap Wizard Prince
Goblin Gang
Knight Dart Goblin Prince
Dart Goblin
Knight Zap Goblin Gang Prince Mega Knight
Wizard
Knight Prince Mega Knight
Prince
Zap Mega Knight Bats Knight Goblin Gang Dart Goblin Wizard
Mega Knight
Bats Prince Zap Dart Goblin Wizard

Defense Synergies 4 15

Bats
Knight Zap Dart Goblin Prince Mega Knight
Zap
Mega Knight Bats Knight Goblin Gang Dart Goblin Prince
Knight
Bats Goblin Gang Dart Goblin Zap Wizard
Goblin Gang
Knight Zap Dart Goblin Prince
Dart Goblin
Knight Bats Zap Goblin Gang Prince Mega Knight
Wizard
Knight Prince Mega Knight
Prince
Bats Zap Goblin Gang Dart Goblin Wizard
Mega Knight
Zap Bats Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Wizard
Bats Zap Knight Goblin Gang Dart Goblin Prince Mega Knight
Goblin Gang Prince Mega Knight Bats Knight Dart Goblin
Prince Bats Knight Goblin Gang Dart Goblin Mega Knight
Prince Mega Knight
Goblin Gang Bats Zap Dart Goblin Mega Knight
Bats Dart Goblin Zap Goblin Gang Wizard
Zap Dart Goblin Mega Knight
Goblin Gang Prince
Knight Goblin Gang Dart Goblin Prince Mega Knight
Bats Goblin Gang Dart Goblin Zap Knight Wizard Mega Knight
Bats Zap Goblin Gang Dart Goblin Wizard
Prince Mega Knight Bats Zap Knight Goblin Gang Wizard
Wizard Mega Knight Bats Zap Goblin Gang Dart Goblin Prince
Knight Goblin Gang Prince Mega Knight
Zap Goblin Gang Prince Mega Knight
Wizard Mega Knight Bats Knight Goblin Gang Prince
Mega Knight Bats Zap Knight Goblin Gang Dart Goblin Wizard Prince
Zap Wizard Bats Knight Dart Goblin Mega Knight
Dart Goblin Prince
Goblin Gang Wizard Mega Knight Bats Knight Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Prince
Zap Knight Goblin Gang Wizard Prince Mega Knight
Goblin Gang Mega Knight Bats Zap Knight Prince
Goblin Gang Prince Mega Knight Bats Zap Knight
Knight Goblin Gang Prince Mega Knight
Wizard Bats Zap Goblin Gang Dart Goblin
Goblin Gang Prince Bats Knight Dart Goblin
Mega Knight Knight Prince
Zap Mega Knight Bats Knight Prince
Goblin Gang Dart Goblin
Mega Knight Bats Knight Dart Goblin Prince
Mega Knight Zap Prince
Prince Mega Knight Knight Goblin Gang Wizard
Wizard Dart Goblin Mega Knight
Goblin Gang Bats Zap Knight Dart Goblin Prince
Bats Mega Knight Zap Dart Goblin Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Zap Dart Goblin
Dart Goblin
Knight Dart Goblin Prince
Wizard Zap Mega Knight
Wizard Bats Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Bats Goblin Gang Prince
Zap Knight Dart Goblin Wizard Prince
Zap Dart Goblin Wizard
Knight Dart Goblin
Dart Goblin
Zap Dart Goblin Prince
Zap Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Bats
Zap Dart Goblin Wizard Prince Mega Knight
Zap Dart Goblin Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Zap
Zap Wizard Mega Knight
Zap Dart Goblin Wizard
Zap Wizard Prince Mega Knight
Zap Dart Goblin
Bats Zap Dart Goblin Wizard
Zap Bats Dart Goblin Wizard
Zap Dart Goblin Wizard Mega Knight
Zap
Prince Mega Knight
Wizard
Zap Bats Goblin Gang Dart Goblin Prince
Zap Dart Goblin Wizard
Knight Goblin Gang Dart Goblin Wizard Prince Mega Knight
Zap Dart Goblin Wizard
Zap
Dart Goblin Prince Mega Knight
Zap Bats Goblin Gang Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Prince Mega Knight
Prince
Dart Goblin Wizard Mega Knight

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