My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Guards Executioner Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Hog Rider Guards Executioner P.E.K.K.A Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Guards Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Mini P.E.K.K.A Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Tornado Mini P.E.K.K.A

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Electro Wizard Mini P.E.K.K.A Guards Executioner
Mini P.E.K.K.A
Zap Hog Rider Tornado Electro Wizard
Hog Rider
Zap Mini P.E.K.K.A Guards Tornado Executioner Electro Wizard
Guards
Zap Hog Rider
Tornado
Zap Executioner P.E.K.K.A Mini P.E.K.K.A Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Executioner
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Hog Rider

Defense Synergies 5 11

Zap
Mini P.E.K.K.A Electro Wizard Guards Tornado Executioner P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Guards Tornado Executioner
Hog Rider
Guards
Zap Mini P.E.K.K.A Executioner Electro Wizard
Tornado
Executioner P.E.K.K.A Zap Mini P.E.K.K.A Electro Wizard
Executioner
Tornado Zap Mini P.E.K.K.A Guards
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Guards Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Executioner Electro Wizard
Mini P.E.K.K.A Tornado P.E.K.K.A Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A Tornado P.E.K.K.A
Tornado Zap Guards Executioner Electro Wizard
Tornado Electro Wizard Zap Executioner
Zap P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tornado
Guards Tornado Mini P.E.K.K.A Electro Wizard
Guards Executioner Electro Wizard Zap Tornado
Executioner Zap Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Guards Electro Wizard
Executioner Zap Mini P.E.K.K.A Guards Tornado P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Tornado Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Tornado Executioner P.E.K.K.A Electro Wizard
Zap Guards Tornado Executioner Electro Wizard
Zap Tornado Executioner Guards Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tornado Electro Wizard
Mini P.E.K.K.A Guards Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Executioner
Guards P.E.K.K.A Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Guards Executioner
Executioner Zap Tornado Electro Wizard
Mini P.E.K.K.A Guards P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mini P.E.K.K.A Tornado
P.E.K.K.A Guards
P.E.K.K.A Mini P.E.K.K.A Guards
P.E.K.K.A Zap Guards Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Guards Executioner
Executioner
Guards Electro Wizard Zap Mini P.E.K.K.A Tornado Executioner P.E.K.K.A
Executioner Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Tornado Executioner Electro Wizard
Guards
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Mini P.E.K.K.A Guards Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner Electro Wizard
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Tornado
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard Guards
Mini P.E.K.K.A
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Guards
Zap Tornado Executioner Electro Wizard
Mini P.E.K.K.A Executioner Electro Wizard
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Guards Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard

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