My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Ram Rider
Giant Snowball
Hog Rider Skeleton Army Witch Ram Rider
Zap
Skeleton Army Witch Ram Rider
Barbarian Barrel
Skeleton Army Witch
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Witch Ram Rider
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Skeleton Army Witch Ram Rider
Fireball
Hog Rider Skeleton Army Witch Ram Rider
Poison
Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch Ram Rider
Rocket
Hog Rider Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Mini P.E.K.K.A Hog Rider Freeze Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Mini P.E.K.K.A

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Ram Rider Mini P.E.K.K.A Freeze Witch
Mini P.E.K.K.A
Zap Hog Rider Rage Ram Rider
Hog Rider
Zap Rage Freeze Mini P.E.K.K.A Witch
Rage
Hog Rider Witch Mini P.E.K.K.A
Skeleton Army
Freeze
Hog Rider Zap
Witch
Rage Zap Hog Rider Ram Rider
Ram Rider
Zap Mini P.E.K.K.A Witch

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Mini P.E.K.K.A
Zap Skeleton Army Freeze Witch Ram Rider
Hog Rider
Rage
Skeleton Army
Zap Mini P.E.K.K.A Freeze
Freeze
Mini P.E.K.K.A Skeleton Army
Witch
Zap Mini P.E.K.K.A
Ram Rider
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
Mini P.E.K.K.A Skeleton Army Zap Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Witch Ram Rider Freeze
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Mini P.E.K.K.A Skeleton Army
Skeleton Army Freeze Zap
Ram Rider Zap Freeze Witch
Zap Ram Rider
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Witch Zap Freeze Ram Rider
Zap Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Zap Freeze Witch Ram Rider
Skeleton Army Zap Mini P.E.K.K.A Freeze Witch
Mini P.E.K.K.A Skeleton Army Ram Rider
Skeleton Army Zap Mini P.E.K.K.A Freeze Ram Rider
Mini P.E.K.K.A Skeleton Army Witch
Zap Skeleton Army Witch Ram Rider
Zap Freeze Witch Ram Rider
Mini P.E.K.K.A Ram Rider
Skeleton Army Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Witch
Zap Mini P.E.K.K.A
Skeleton Army Zap Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Zap Ram Rider
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Zap Freeze Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Mini P.E.K.K.A Skeleton Army
Zap Freeze Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Skeleton Army Witch
Skeleton Army Witch Zap Mini P.E.K.K.A Freeze
Zap Mini P.E.K.K.A Freeze Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Ram Rider
Freeze
Zap
Zap Freeze Witch Ram Rider
Witch
Zap Freeze Ram Rider
Zap Ram Rider
Mini P.E.K.K.A
Zap Ram Rider
Zap
Freeze
Zap
Zap Witch
Freeze
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap Witch
Zap
Zap Freeze Witch
Witch
Zap Witch Ram Rider
Zap Witch Ram Rider
Zap
Zap Witch
Zap Freeze Witch
Mini P.E.K.K.A
Zap
Zap Freeze
Zap Skeleton Army Freeze Witch
Zap Witch Ram Rider
Freeze
Mini P.E.K.K.A
Zap
Zap
Zap Freeze Witch
Zap Witch
Zap Freeze Witch

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