My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Princess Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Electro Dragon Princess Inferno Dragon
Zap
Inferno Tower Princess Inferno Dragon
Barbarian Barrel
Inferno Tower Princess Electro Wizard
The Log
Mini P.E.K.K.A Princess
Earthquake
Inferno Tower
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Electro Dragon Princess Electro Wizard Inferno Dragon
Fireball
Inferno Tower Electro Dragon Princess Electro Wizard Inferno Dragon
Poison
Inferno Tower Electro Dragon Princess Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Electro Dragon Electro Wizard Inferno Dragon
Rocket
Inferno Tower Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Princess Mini P.E.K.K.A Electro Wizard Inferno Dragon Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Princess Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Mini P.E.K.K.A Electro Dragon The Log Princess
Mini P.E.K.K.A
Zap The Log Princess Electro Wizard
Inferno Tower
Electro Dragon
Zap Inferno Dragon
The Log
Zap Mini P.E.K.K.A Princess
Princess
Zap Mini P.E.K.K.A The Log
Electro Wizard
Zap Mini P.E.K.K.A
Inferno Dragon
Electro Dragon

Defense Synergies 6 16

Zap
Mini P.E.K.K.A Electro Wizard Inferno Tower Electro Dragon The Log Princess Inferno Dragon
Mini P.E.K.K.A
Zap The Log Electro Wizard Electro Dragon Princess
Inferno Tower
The Log Electro Wizard Zap Electro Dragon Princess
Electro Dragon
Zap Mini P.E.K.K.A Inferno Tower The Log Electro Wizard Inferno Dragon
The Log
Mini P.E.K.K.A Inferno Tower Zap Electro Dragon Princess Electro Wizard Inferno Dragon
Princess
Zap Mini P.E.K.K.A Inferno Tower The Log
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Electro Dragon The Log Inferno Dragon
Inferno Dragon
Zap Electro Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Dragon The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Inferno Dragon Zap Electro Dragon The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Dragon Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon Electro Dragon Electro Wizard
Mini P.E.K.K.A The Log Princess
The Log Zap Electro Dragon Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Zap Electro Dragon Princess
Zap Inferno Tower Electro Dragon The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Inferno Dragon Princess
Mini P.E.K.K.A Inferno Tower Electro Wizard
Electro Wizard Zap Electro Dragon The Log Princess
Inferno Tower Inferno Dragon Zap Electro Dragon Princess Electro Wizard
Mini P.E.K.K.A Inferno Tower Zap Electro Dragon The Log Electro Wizard
Zap Mini P.E.K.K.A Electro Dragon The Log Princess Electro Wizard
Mini P.E.K.K.A Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Zap Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Tower Electro Dragon Electro Wizard
Zap Electro Dragon The Log Electro Wizard
Zap The Log Electro Dragon Princess Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Tower Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Inferno Tower Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Electro Dragon The Log Inferno Dragon
Zap Mini P.E.K.K.A Inferno Tower Electro Dragon The Log Electro Wizard
Mini P.E.K.K.A Zap Inferno Tower The Log Electro Wizard
Inferno Tower Mini P.E.K.K.A Inferno Dragon
Zap Electro Dragon Princess Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Zap Electro Dragon Electro Wizard Mini P.E.K.K.A Inferno Tower The Log Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Inferno Tower Electro Dragon
Zap The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower
Electro Dragon Princess
Inferno Tower Electro Dragon Electro Wizard Zap Mini P.E.K.K.A The Log Inferno Dragon
Zap Mini P.E.K.K.A Inferno Tower Electro Dragon The Log Princess Electro Wizard Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Electro Dragon The Log
Zap Electro Dragon The Log Princess Electro Wizard
Electro Dragon The Log
The Log
Zap The Log
Zap Electro Dragon Princess
The Log Princess
The Log Zap Electro Dragon Princess
The Log Zap Electro Dragon
Mini P.E.K.K.A Electro Dragon Electro Wizard
Zap Electro Dragon The Log Princess Electro Wizard
Zap Electro Dragon Princess
The Log Princess
Electro Dragon Princess
Princess Zap The Log
Zap Electro Dragon The Log Princess
Electro Dragon The Log Princess
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Dragon The Log Princess Electro Wizard
Zap Electro Dragon The Log Princess
The Log
Princess
The Log
Zap Electro Dragon The Log
Zap The Log Electro Dragon Princess
Inferno Dragon
The Log Zap Electro Dragon Princess Electro Wizard
Zap Electro Dragon The Log Princess
Zap The Log
Zap Electro Dragon Princess Electro Wizard
Zap Electro Dragon Electro Wizard
Mini P.E.K.K.A
Zap Electro Dragon The Log
Zap Electro Dragon Princess Electro Wizard
The Log Princess
Zap Electro Wizard Electro Dragon Princess
Zap Electro Dragon Princess Electro Wizard
The Log
Mini P.E.K.K.A Electro Dragon Princess Electro Wizard
The Log Zap Electro Dragon Princess
Zap
Electro Dragon
Zap Electro Dragon The Log Princess Electro Wizard
Zap Electro Dragon Princess Electro Wizard
Electro Dragon Zap The Log Princess Electro Wizard

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