My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Baby Dragon
Zap
Minions
Barbarian Barrel
Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Wizard Baby Dragon P.E.K.K.A
Fireball
Minions Hog Rider Wizard Baby Dragon
Poison
Minions Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Mini P.E.K.K.A Hog Rider Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Mini P.E.K.K.A

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Minions Mini P.E.K.K.A Baby Dragon
Minions
Hog Rider Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Fireball
Zap Hog Rider Baby Dragon
Mini P.E.K.K.A
Zap Minions Hog Rider Wizard Baby Dragon
Hog Rider
Zap Minions Fireball Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Baby Dragon
Zap Minions Fireball Mini P.E.K.K.A Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Minions Wizard Baby Dragon

Defense Synergies 2 10

Zap
Fireball Mini P.E.K.K.A Minions Baby Dragon P.E.K.K.A
Minions
Zap Baby Dragon P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Wizard Baby Dragon
Hog Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A
Baby Dragon
Zap Minions Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Minions Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Minions
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A Minions
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Minions Baby Dragon
Minions Zap Fireball Wizard Baby Dragon
Zap Fireball Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A
Minions Zap Fireball Wizard Baby Dragon
Minions Zap Fireball Wizard Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Minions Fireball Wizard
Fireball Wizard Zap Minions Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Wizard Minions Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Minions Wizard Baby Dragon
Zap Wizard Baby Dragon Minions Fireball
Mini P.E.K.K.A P.E.K.K.A
Wizard Minions Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Wizard Baby Dragon
P.E.K.K.A Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Fireball
P.E.K.K.A Mini P.E.K.K.A
Fireball Wizard Zap Minions Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Minions Fireball
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Minions Fireball Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Wizard Fireball Baby Dragon
Zap Minions Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Minions Zap Fireball Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Wizard Zap Baby Dragon
Fireball Wizard Zap Minions Baby Dragon
Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard
Minions Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Fireball Zap Wizard Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Minions Fireball Baby Dragon
Fireball Wizard
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Minions Fireball
Fireball Zap Wizard Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Minions Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon
P.E.K.K.A
Fireball Wizard

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