My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Ram Rider
Giant Snowball
Minions Ram Rider
Zap
Minions Firecracker Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Executioner
The Log
Firecracker Elite Barbarians Ram Rider
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elite Barbarians Executioner Ram Rider
Fireball
Minions Firecracker Elite Barbarians Executioner Ram Rider
Poison
Minions Firecracker Executioner
Lightning
Elite Barbarians Executioner Ram Rider
Rocket
Elite Barbarians Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Minions Firecracker Executioner Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Minions

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Ram Rider Minions Executioner The Log
Minions
Rage Zap Firecracker Elite Barbarians Ram Rider
Firecracker
Zap Minions Elite Barbarians Ram Rider
Elite Barbarians
Zap Rage Minions Firecracker The Log
Rage
Minions Elite Barbarians
Executioner
Zap The Log
The Log
Zap Elite Barbarians Executioner Ram Rider
Ram Rider
Zap Minions Firecracker The Log

Defense Synergies 1 12

Zap
Minions Firecracker Elite Barbarians Executioner The Log Ram Rider
Minions
Zap Firecracker The Log Ram Rider
Firecracker
The Log Zap Minions
Elite Barbarians
Zap The Log
Rage
Executioner
Zap The Log
The Log
Firecracker Zap Minions Elite Barbarians Executioner Ram Rider
Ram Rider
Zap Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Executioner The Log Ram Rider
Elite Barbarians Zap Minions Firecracker Executioner The Log Ram Rider
Ram Rider Minions Elite Barbarians Executioner
Elite Barbarians Minions Firecracker Ram Rider
Firecracker Elite Barbarians The Log
The Log Zap Minions Firecracker Executioner
Minions Ram Rider Zap Firecracker Executioner
Zap The Log Ram Rider
Minions Elite Barbarians
Elite Barbarians Firecracker
Minions Executioner Zap Firecracker The Log Ram Rider
Minions Executioner Zap Firecracker Ram Rider
Zap Minions Elite Barbarians The Log Ram Rider
Executioner Zap Minions Firecracker The Log
Elite Barbarians Ram Rider
Zap Elite Barbarians The Log Ram Rider
Minions Firecracker Elite Barbarians Executioner
Zap Minions Firecracker Elite Barbarians Executioner The Log Ram Rider
Zap Executioner The Log Minions Firecracker Ram Rider
Elite Barbarians Ram Rider
Minions Firecracker Elite Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Firecracker Elite Barbarians Executioner The Log
Zap Minions Elite Barbarians The Log Ram Rider
Zap Elite Barbarians The Log Ram Rider
Elite Barbarians Executioner Ram Rider
Firecracker Executioner Zap Minions Ram Rider
Minions Elite Barbarians Ram Rider
Elite Barbarians
Zap Minions Firecracker Elite Barbarians The Log
Minions Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Executioner Ram Rider
Firecracker Executioner
Elite Barbarians Zap Minions Firecracker Executioner The Log
Minions Executioner Zap Firecracker Elite Barbarians The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap Executioner The Log Ram Rider
The Log
Firecracker The Log
Executioner Zap Firecracker The Log
Firecracker Executioner Zap Minions Ram Rider
Firecracker Executioner The Log
The Log Zap Firecracker Executioner Ram Rider
The Log Zap Firecracker Ram Rider
Minions Elite Barbarians
Firecracker Zap The Log Ram Rider
Zap Firecracker Executioner
Firecracker Elite Barbarians Executioner The Log
Minions Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker Executioner The Log
Firecracker Executioner The Log
Minions
Zap Firecracker Executioner The Log
Zap Firecracker The Log
Minions The Log
The Log
Zap The Log
Zap Firecracker The Log Executioner
Firecracker The Log Zap Executioner Ram Rider
Zap The Log Ram Rider
Zap Firecracker The Log
Elite Barbarians Zap Firecracker Executioner
Zap Minions Firecracker
Elite Barbarians
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Minions
Zap Firecracker Executioner Ram Rider
The Log
Firecracker Executioner
The Log Zap Firecracker Executioner
Zap
Firecracker Elite Barbarians Executioner
Zap Minions Firecracker Elite Barbarians The Log
Firecracker Zap Executioner
Zap Firecracker Executioner The Log
Firecracker

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