My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Sparky
Giant Snowball
Minions Goblin Gang Witch
Zap
Minions Goblin Gang Royal Giant Inferno Tower Witch Sparky
Barbarian Barrel
Goblin Gang Inferno Tower Witch Sparky
The Log
Goblin Gang Royal Giant Witch Sparky
Earthquake
Goblin Gang Inferno Tower Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Witch Sparky
Fireball
Minions Goblin Gang Inferno Tower Witch Sparky
Poison
Minions Goblin Gang Inferno Tower Witch Sparky
Lightning
Inferno Tower Witch Sparky Goblinstein
Rocket
Inferno Tower Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Inferno Tower Witch Goblinstein Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Goblin Gang Inferno Tower

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Minions Royal Giant Witch
Minions
Royal Giant Zap Sparky
Goblin Gang
Royal Giant Sparky
Royal Giant
Minions Zap Goblin Gang Witch Sparky
Inferno Tower
Witch
Zap Royal Giant
Sparky
Zap Minions Goblin Gang Royal Giant
Goblinstein

Defense Synergies 1 7

Zap
Minions Goblin Gang Inferno Tower Witch Sparky
Minions
Zap Inferno Tower
Goblin Gang
Inferno Tower Zap Sparky
Royal Giant
Inferno Tower
Goblin Gang Zap Minions
Witch
Zap
Sparky
Zap Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Sparky
Inferno Tower Sparky Zap Minions Goblin Gang Witch
Goblin Gang Inferno Tower Witch Sparky Minions
Inferno Tower Witch Sparky Minions Goblin Gang
Sparky
Goblin Gang Zap Minions
Minions Inferno Tower Zap Goblin Gang Witch
Zap Inferno Tower Sparky
Inferno Tower Witch Sparky Minions Goblin Gang
Goblin Gang Inferno Tower Sparky
Minions Goblin Gang Witch Zap
Minions Inferno Tower Zap Goblin Gang Witch
Inferno Tower Sparky Zap Minions Goblin Gang Witch
Sparky Zap Minions Goblin Gang Witch
Inferno Tower Sparky Goblin Gang
Inferno Tower Zap Goblin Gang Sparky
Sparky Minions Goblin Gang Inferno Tower Witch
Zap Minions Goblin Gang Witch
Zap Witch Minions
Sparky Inferno Tower
Goblin Gang Minions Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower Witch Sparky
Zap Goblin Gang
Goblin Gang Zap Minions Inferno Tower Witch Sparky
Goblin Gang Zap Inferno Tower Sparky
Inferno Tower Goblin Gang Witch Sparky
Zap Minions Goblin Gang Witch
Goblin Gang Sparky Minions Inferno Tower Witch
Inferno Tower Sparky
Zap Minions Inferno Tower Witch Sparky
Inferno Tower Witch Goblin Gang Sparky
Minions Inferno Tower Witch Sparky
Zap
Goblin Gang Inferno Tower Witch Sparky
Witch Sparky
Goblin Gang Inferno Tower Witch Sparky Zap Minions
Minions Zap Inferno Tower Witch Sparky
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Sparky
Zap Sparky
Zap Minions Witch
Witch Sparky
Zap
Zap
Minions Goblin Gang Sparky
Zap Sparky
Zap
Sparky
Minions
Zap Sparky
Zap Witch Sparky
Sparky
Sparky
Minions Sparky
Zap Sparky
Zap Witch
Minions Sparky
Sparky
Zap
Zap Witch Sparky
Witch
Zap Witch Sparky
Zap Witch Sparky
Zap Sparky
Zap Witch Sparky
Zap Minions Witch
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Minions Goblin Gang Witch
Zap Witch
Goblin Gang Sparky
Zap
Zap Sparky
Sparky
Zap Minions Goblin Gang Witch Sparky
Zap Witch
Zap Witch Sparky
Sparky
Sparky

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