My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Skeleton Army
Giant Snowball
Minions Battle Ram Skeleton Army Witch
Zap
Minions Battle Ram Skeleton Army Witch
Barbarian Barrel
Knight Battle Ram Wizard Skeleton Army Witch
The Log
Battle Ram Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Knight Minions Battle Ram Wizard Skeleton Army Witch
Fireball
Minions Battle Ram Wizard Skeleton Army Witch
Poison
Minions Wizard Skeleton Army Witch
Lightning
Knight Battle Ram Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Skeleton Army Battle Ram Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Knight Minions Witch Mega Knight
Knight
Minions Battle Ram Zap Wizard Witch
Minions
Knight Mega Knight Zap Battle Ram
Battle Ram
Zap Knight Minions Witch
Wizard
Knight Mega Knight
Skeleton Army
Witch
Zap Knight Battle Ram Mega Knight
Mega Knight
Minions Zap Wizard Witch

Defense Synergies 2 11

Zap
Mega Knight Knight Minions Skeleton Army Witch
Knight
Minions Zap Wizard Skeleton Army Witch
Minions
Knight Zap Mega Knight
Battle Ram
Wizard
Knight Skeleton Army Mega Knight
Skeleton Army
Zap Knight Wizard
Witch
Zap Knight Mega Knight
Mega Knight
Zap Minions Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Skeleton Army Zap Knight Minions Witch Mega Knight
Skeleton Army Witch Mega Knight Knight Minions
Skeleton Army Witch Knight Minions Mega Knight
Skeleton Army Mega Knight
Skeleton Army Zap Minions Mega Knight
Minions Zap Wizard Witch
Zap Mega Knight
Witch Minions Skeleton Army
Knight Skeleton Army Mega Knight
Minions Skeleton Army Witch Zap Knight Wizard Mega Knight
Minions Zap Wizard Witch
Skeleton Army Mega Knight Zap Knight Minions Wizard Witch
Wizard Skeleton Army Mega Knight Zap Minions Witch
Skeleton Army Knight Mega Knight
Skeleton Army Zap Mega Knight
Wizard Mega Knight Knight Minions Skeleton Army Witch
Mega Knight Zap Knight Minions Wizard Skeleton Army Witch
Zap Wizard Witch Knight Minions Mega Knight
Wizard Skeleton Army Mega Knight Knight Minions Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Zap Witch
Zap Knight Wizard Mega Knight
Skeleton Army Mega Knight Zap Knight Minions Witch
Skeleton Army Mega Knight Zap Knight
Knight Skeleton Army Witch Mega Knight
Wizard Zap Minions Witch
Skeleton Army Knight Minions Witch
Mega Knight Knight Skeleton Army
Zap Mega Knight Knight Minions Skeleton Army Witch
Witch Skeleton Army
Mega Knight Knight Minions Witch
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Knight Wizard Witch
Wizard Skeleton Army Witch Mega Knight
Skeleton Army Witch Zap Knight Minions
Minions Mega Knight Zap Wizard Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap Mega Knight
Wizard Zap Minions Witch
Wizard Witch
Zap Wizard
Zap Wizard
Minions
Zap Knight Wizard
Zap Wizard
Knight
Minions
Zap
Zap Wizard Witch
Wizard Mega Knight
Minions
Zap Wizard Mega Knight
Zap Wizard Witch Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Wizard Witch Mega Knight
Witch
Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap
Zap Wizard Witch
Zap Minions Wizard Witch
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions Skeleton Army Witch
Zap Wizard Witch
Knight Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Minions Witch
Zap Witch
Zap Witch Mega Knight
Wizard Mega Knight

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