My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army Lava Hound
Giant Snowball
Minions Skeleton Army Lava Hound
Zap
Minions Skeleton Army Lava Hound
Barbarian Barrel
Elite Barbarians Skeleton Army Magic Archer
The Log
Elite Barbarians Skeleton Army
Earthquake
Elixir Collector Skeleton Army
Arrows
Minions Skeleton Army Lava Hound
Royal Delivery
Minions Elite Barbarians Skeleton Army Magic Archer Lava Hound
Fireball
Minions Elite Barbarians Elixir Collector Skeleton Army Magic Archer Lava Hound
Poison
Minions Elixir Collector Skeleton Army Magic Archer Lava Hound
Lightning
Elite Barbarians Elixir Collector Magic Archer
Rocket
Elite Barbarians Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Earthquake Skeleton Army Magic Archer Elite Barbarians Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Earthquake Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Earthquake Minions Magic Archer Lava Hound
Minions
Lava Hound Zap Elite Barbarians
Elite Barbarians
Zap Minions
Earthquake
Zap Lava Hound
Elixir Collector
Skeleton Army
Lava Hound
Magic Archer
Zap Lava Hound
Lava Hound
Minions Zap Earthquake Skeleton Army Magic Archer

Defense Synergies 0 6

Zap
Minions Elite Barbarians Earthquake Skeleton Army Magic Archer
Minions
Zap
Elite Barbarians
Zap
Earthquake
Zap
Elixir Collector
Skeleton Army
Zap Magic Archer
Magic Archer
Zap Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Minions Magic Archer
Elite Barbarians Skeleton Army Zap Minions
Skeleton Army Minions Elite Barbarians
Elite Barbarians Skeleton Army Minions
Elite Barbarians Earthquake Skeleton Army
Skeleton Army Zap Minions Earthquake Magic Archer
Minions Zap Magic Archer
Earthquake Zap Magic Archer
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Minions Skeleton Army Zap Earthquake Magic Archer
Minions Zap Magic Archer
Skeleton Army Zap Minions Elite Barbarians Earthquake
Skeleton Army Zap Minions Earthquake Magic Archer
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Minions Elite Barbarians Skeleton Army
Zap Minions Elite Barbarians Skeleton Army Magic Archer
Zap Earthquake Minions Magic Archer
Elite Barbarians
Skeleton Army Minions Elite Barbarians Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Magic Archer
Skeleton Army Zap Minions Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army
Zap Minions Magic Archer
Skeleton Army Minions Elite Barbarians
Elite Barbarians Skeleton Army
Zap Minions Elite Barbarians Skeleton Army Magic Archer
Skeleton Army
Minions Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army
Skeleton Army Magic Archer
Elite Barbarians Skeleton Army Zap Minions Magic Archer
Minions Zap Elite Barbarians Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer
Zap Magic Archer
Earthquake Magic Archer
Earthquake
Zap Earthquake Magic Archer
Zap Minions Magic Archer
Earthquake Magic Archer
Earthquake Zap Magic Archer
Zap
Minions Elite Barbarians
Zap Earthquake Magic Archer
Zap Magic Archer
Earthquake Elite Barbarians Magic Archer
Earthquake Minions Magic Archer
Earthquake Zap Elite Barbarians Magic Archer
Earthquake Zap Magic Archer
Earthquake Magic Archer
Earthquake
Minions
Zap Earthquake Magic Archer
Zap Earthquake Magic Archer
Minions Earthquake Magic Archer
Earthquake Zap
Zap Earthquake Magic Archer
Zap Earthquake Magic Archer
Zap Magic Archer
Zap Magic Archer
Elite Barbarians Zap Magic Archer
Zap Minions
Elite Barbarians
Zap Earthquake Magic Archer
Zap Magic Archer
Earthquake Magic Archer
Zap Earthquake Minions Skeleton Army Magic Archer
Zap Magic Archer
Magic Archer
Zap Earthquake Magic Archer
Zap
Elite Barbarians
Zap Minions Elite Barbarians Magic Archer
Zap Magic Archer
Zap Magic Archer

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