My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mother Witch
Fireball
Goblin Gang Firecracker Mother Witch
Poison
Goblin Gang Firecracker Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Goblin Gang Firecracker Mother Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror The Log Mother Witch Mega Knight
Goblin Gang
Firecracker Mirror
Firecracker
Zap Goblin Gang Mirror Mega Knight
Mirror
Zap The Log Goblin Gang Firecracker Lightning
Lightning
Mirror
The Log
Mirror Zap Mega Knight
Mother Witch
Zap Mega Knight
Mega Knight
Zap Firecracker The Log Mother Witch

Defense Synergies 3 15

Zap
Mirror Mega Knight Goblin Gang Firecracker The Log Mother Witch
Goblin Gang
Zap Firecracker Mirror The Log
Firecracker
The Log Zap Goblin Gang Mirror Mega Knight
Mirror
Zap Goblin Gang Firecracker The Log Mega Knight
Lightning
The Log
The Log
Firecracker Zap Goblin Gang Mirror Lightning Mother Witch Mega Knight
Mother Witch
Zap The Log Mega Knight
Mega Knight
Zap Firecracker Mirror The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker The Log
Zap Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Mega Knight Lightning
Goblin Gang Firecracker Mega Knight
Lightning Firecracker The Log Mega Knight
Goblin Gang The Log Zap Firecracker Mother Witch Mega Knight
Lightning Zap Goblin Gang Firecracker
Lightning Zap The Log Mega Knight
Goblin Gang
Goblin Gang Firecracker Mega Knight
Goblin Gang Mother Witch Zap Firecracker The Log Mega Knight
Zap Goblin Gang Firecracker
Mega Knight Zap Goblin Gang Lightning The Log
Mega Knight Zap Goblin Gang Firecracker The Log
Goblin Gang Mega Knight
Zap Goblin Gang Lightning The Log Mega Knight
Mega Knight Goblin Gang Firecracker
Mega Knight Zap Goblin Gang Firecracker The Log
Zap The Log Firecracker Mother Witch Mega Knight
Goblin Gang Mega Knight Firecracker The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Firecracker Lightning The Log Mega Knight
Goblin Gang Mega Knight Zap Lightning The Log
Goblin Gang Lightning Mega Knight Zap The Log
Goblin Gang Mega Knight
Firecracker Mother Witch Zap Goblin Gang
Goblin Gang Lightning
Mega Knight
Zap Lightning Mega Knight Firecracker The Log
Goblin Gang
Mega Knight
Lightning Mega Knight Zap The Log
Lightning Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Zap Firecracker Lightning The Log
Mega Knight Zap Firecracker The Log Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker Zap The Log
Lightning The Log
Lightning Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Mother Witch Zap
Firecracker The Log
The Log Zap Firecracker Lightning
The Log Zap Firecracker Lightning
Lightning Goblin Gang
Firecracker Lightning Zap The Log
Lightning Zap Firecracker
Lightning Firecracker The Log
Lightning Firecracker
Lightning Zap Firecracker The Log
Lightning Zap Firecracker The Log
Lightning Firecracker The Log Mega Knight
Lightning
Lightning
Lightning Zap Firecracker The Log Mega Knight
Lightning Zap Firecracker The Log Mother Witch Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning Zap The Log
Zap Firecracker The Log Mother Witch Mega Knight
Firecracker The Log Zap Lightning
Lightning Zap The Log Mega Knight
Lightning Zap Firecracker The Log
Lightning Zap Firecracker Mother Witch
Zap Lightning Firecracker
Lightning
Lightning Zap The Log Mega Knight
Zap Lightning Firecracker
Mega Knight
Firecracker Lightning The Log
Zap Lightning Goblin Gang
Lightning Zap Firecracker
The Log
Lightning Goblin Gang Firecracker Mega Knight
The Log Zap Firecracker Lightning
Lightning Zap
Firecracker Mega Knight
Zap Goblin Gang Firecracker Lightning The Log
Firecracker Zap Lightning
Lightning Zap Firecracker The Log Mega Knight
Lightning Firecracker Mega Knight

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