My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince P.E.K.K.A Princess Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Witch Princess Inferno Dragon
Zap
Witch Prince Princess Inferno Dragon
Barbarian Barrel
Witch Princess
The Log
Witch Prince Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Witch Prince P.E.K.K.A Princess Inferno Dragon
Fireball
Witch Princess Inferno Dragon
Poison
Witch Princess
Lightning
Witch Prince Inferno Dragon
Rocket
Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Princess Inferno Dragon Golden Knight Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Princess Inferno Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Prince P.E.K.K.A Witch Princess
Mirror
Zap Princess
Witch
Zap Prince P.E.K.K.A
Prince
Zap Witch Princess
P.E.K.K.A
Zap Witch Princess
Princess
Zap Mirror Prince P.E.K.K.A
Inferno Dragon
Golden Knight

Defense Synergies 1 11

Zap
Mirror Witch Prince P.E.K.K.A Princess Inferno Dragon Golden Knight
Mirror
Zap Princess Inferno Dragon
Witch
Zap Prince
Prince
Zap Witch
P.E.K.K.A
Zap Princess
Princess
Zap Mirror P.E.K.K.A Golden Knight
Inferno Dragon
Zap Mirror
Golden Knight
Zap Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Golden Knight
P.E.K.K.A Inferno Dragon Zap Witch Prince
Witch Prince P.E.K.K.A Inferno Dragon
Witch Prince P.E.K.K.A Inferno Dragon
Prince P.E.K.K.A Princess
Zap
Inferno Dragon Zap Witch Princess
Zap P.E.K.K.A Golden Knight
Witch P.E.K.K.A Inferno Dragon Prince Princess
Prince
Witch Zap Princess
Inferno Dragon Zap Witch Princess
Prince P.E.K.K.A Zap Witch
Zap Witch Prince P.E.K.K.A Princess Golden Knight
P.E.K.K.A Inferno Dragon Prince
Zap Prince P.E.K.K.A Inferno Dragon
Witch Prince P.E.K.K.A
Zap Witch Prince Golden Knight
Zap Witch Princess Inferno Dragon
P.E.K.K.A Prince Inferno Dragon
Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Prince P.E.K.K.A
Zap Prince Inferno Dragon
P.E.K.K.A Zap Witch Prince Golden Knight
Prince P.E.K.K.A Zap
P.E.K.K.A Witch Prince Inferno Dragon
Zap Witch Princess
Prince P.E.K.K.A Witch
P.E.K.K.A Prince Inferno Dragon
Zap P.E.K.K.A Witch Prince Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Witch Prince Golden Knight
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Witch Golden Knight
Witch Princess
Witch Zap Prince P.E.K.K.A Inferno Dragon Golden Knight
Zap Witch P.E.K.K.A Princess Inferno Dragon Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Golden Knight
Zap Princess Golden Knight
Prince
Zap
Zap Witch Princess
Witch Princess
Zap Princess
Zap Golden Knight
Prince
Zap Prince Princess Golden Knight
Zap Princess
Princess Golden Knight
Princess
Princess Zap Prince
Zap Witch Princess Golden Knight
Princess
Zap Prince Princess
Zap Witch Princess Golden Knight
Prince
Princess
Prince
Zap
Zap Witch Princess
Witch Inferno Dragon
Zap Witch Princess Golden Knight
Zap Witch Prince Princess Golden Knight
Zap Golden Knight
Zap Witch Princess
Zap Witch
Zap
Zap Princess
P.E.K.K.A Prince
Princess
Zap Witch Prince Princess
Zap Witch Princess
Prince Princess
Zap Princess
Zap
Prince P.E.K.K.A
Zap Witch Princess Golden Knight
Zap Witch Princess
Zap Witch Prince Princess Golden Knight
Prince P.E.K.K.A Inferno Dragon

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