My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch
Zap
Mortar Witch
Barbarian Barrel
Mortar Witch Giant Skeleton Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Witch Giant Skeleton
Earthquake
Mortar Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard Magic Archer
Fireball
Mortar Witch Electro Wizard Magic Archer
Poison
Mortar Witch Electro Wizard Magic Archer
Lightning
Mortar Mini P.E.K.K.A Witch Electro Wizard Magic Archer
Rocket
Mortar Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mortar Mini P.E.K.K.A Electro Wizard Magic Archer Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Mortar Mini P.E.K.K.A

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Mortar Mini P.E.K.K.A Witch Giant Skeleton The Log Magic Archer
Mortar
Zap The Log
Mini P.E.K.K.A
Zap Giant Skeleton The Log Electro Wizard Magic Archer
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Mini P.E.K.K.A Witch The Log Electro Wizard Magic Archer
The Log
Zap Mortar Mini P.E.K.K.A Giant Skeleton Magic Archer
Electro Wizard
Zap Mini P.E.K.K.A Giant Skeleton Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard

Defense Synergies 4 18

Zap
Mini P.E.K.K.A Electro Wizard Mortar Witch Giant Skeleton The Log Magic Archer
Mortar
Zap The Log Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Witch Magic Archer
Witch
Zap Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard
Giant Skeleton
Zap Witch The Log Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Zap Mortar Witch Giant Skeleton Electro Wizard Magic Archer
Electro Wizard
Zap Mini P.E.K.K.A Mortar Witch Giant Skeleton The Log Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Zap Mortar Witch The Log Electro Wizard
Mortar Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard
Mini P.E.K.K.A Witch Mortar Electro Wizard
Mini P.E.K.K.A Giant Skeleton The Log
The Log Zap Electro Wizard Magic Archer
Electro Wizard Zap Mortar Witch Magic Archer
Zap Giant Skeleton The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Witch Mortar
Mini P.E.K.K.A Giant Skeleton Electro Wizard
Witch Electro Wizard Zap Giant Skeleton The Log Magic Archer
Zap Witch Electro Wizard Magic Archer
Mortar Mini P.E.K.K.A Zap Witch Giant Skeleton The Log Electro Wizard
Zap Mortar Mini P.E.K.K.A Witch The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Mortar Electro Wizard
Zap Mortar Mini P.E.K.K.A The Log Electro Wizard
Mortar Mini P.E.K.K.A Witch Electro Wizard
Mortar Zap Witch The Log Electro Wizard Magic Archer
Zap Mortar Witch The Log Giant Skeleton Electro Wizard Magic Archer
Mini P.E.K.K.A Mortar Electro Wizard
Mini P.E.K.K.A Witch Giant Skeleton The Log Electro Wizard
Mortar Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Giant Skeleton Electro Wizard
Electro Wizard Zap Mortar Mini P.E.K.K.A The Log Magic Archer
Giant Skeleton Zap Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Giant Skeleton Zap The Log Electro Wizard
Giant Skeleton Mini P.E.K.K.A Witch
Zap Witch Electro Wizard Magic Archer
Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Electro Wizard Mortar Mini P.E.K.K.A Witch The Log Magic Archer
Witch
Mini P.E.K.K.A Witch Giant Skeleton
Zap Giant Skeleton The Log Electro Wizard
Mini P.E.K.K.A Giant Skeleton Witch
Witch Magic Archer
Witch Electro Wizard Zap Mortar Mini P.E.K.K.A Giant Skeleton The Log Magic Archer
Zap Mini P.E.K.K.A Witch Giant Skeleton The Log Electro Wizard Magic Archer
Zap Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Giant Skeleton The Log
Mortar Zap The Log Electro Wizard Magic Archer
Giant Skeleton The Log Magic Archer
Giant Skeleton The Log
Zap Mortar The Log Magic Archer
Zap Witch Magic Archer
Mortar Witch The Log Magic Archer
The Log Zap Magic Archer
The Log Zap Mortar
Mini P.E.K.K.A Electro Wizard
Zap Mortar The Log Electro Wizard Magic Archer
Zap Magic Archer
Mortar The Log Magic Archer
Mortar Magic Archer
Zap Mortar The Log Magic Archer
Zap Mortar Witch The Log Magic Archer
Magic Archer Mortar The Log
Mortar
Mini P.E.K.K.A
Zap Mortar Mini P.E.K.K.A The Log Electro Wizard Magic Archer
Zap Mortar Witch The Log Magic Archer
Giant Skeleton The Log Magic Archer
The Log
Zap Mortar The Log
Zap The Log Mortar Witch Magic Archer
Witch
Mortar The Log Zap Witch Electro Wizard Magic Archer
Zap Mortar Witch The Log Magic Archer
Zap Mortar The Log Magic Archer
Zap Witch Electro Wizard Magic Archer
Zap Electro Wizard Witch
Mini P.E.K.K.A
Zap Mortar The Log Magic Archer
Zap Electro Wizard Magic Archer
Giant Skeleton
The Log Magic Archer
Zap Electro Wizard Witch Magic Archer
Zap Witch Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Electro Wizard Magic Archer
The Log Zap Mortar Magic Archer
Zap Giant Skeleton
Zap Witch Giant Skeleton The Log Electro Wizard Magic Archer
Zap Witch Electro Wizard Magic Archer
Zap Mortar Witch Giant Skeleton The Log Electro Wizard Magic Archer
Mortar

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