My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Bandit Ram Rider
Barbarian Barrel
Bandit Electro Wizard Magic Archer
The Log
Bandit Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider
Fireball
Bandit Electro Wizard Magic Archer Ram Rider
Poison
Bats Electro Wizard Magic Archer
Lightning
Bandit Electro Wizard Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Poison Electro Wizard Magic Archer Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Bandit Poison

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Bandit Ram Rider
Zap
P.E.K.K.A Electro Wizard Ram Rider Bats Poison Bandit Magic Archer
Poison
P.E.K.K.A Zap Ram Rider
P.E.K.K.A
Zap Poison Electro Wizard Magic Archer Bats Ram Rider
Bandit
Bats Zap Electro Wizard Magic Archer Ram Rider
Electro Wizard
Zap P.E.K.K.A Bandit Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Zap Bandit Electro Wizard
Ram Rider
Zap Magic Archer Bats Poison P.E.K.K.A Bandit Electro Wizard

Defense Synergies 1 17

Bats
Zap P.E.K.K.A Bandit Electro Wizard
Zap
Electro Wizard Bats Poison P.E.K.K.A Bandit Magic Archer Ram Rider
Poison
Zap Electro Wizard
P.E.K.K.A
Bats Zap Electro Wizard
Bandit
Bats Zap Electro Wizard Magic Archer Ram Rider
Electro Wizard
Zap Bats Poison P.E.K.K.A Bandit Magic Archer Ram Rider
Magic Archer
Zap Bandit Electro Wizard Ram Rider
Ram Rider
Zap Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Bats Zap Bandit Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Bats Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard Ram Rider
Poison P.E.K.K.A
Bats Zap Bandit Electro Wizard Magic Archer
Bats Electro Wizard Ram Rider Zap Poison Magic Archer
Zap Poison P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider
P.E.K.K.A
Bandit Electro Wizard
Bats Poison Electro Wizard Zap Bandit Magic Archer Ram Rider
Bats Zap Poison Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Bats Zap Bandit Electro Wizard Ram Rider
Bats Zap Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard Ram Rider
Zap P.E.K.K.A Bandit Electro Wizard Ram Rider
Bats Poison P.E.K.K.A Electro Wizard
Bats Zap Bandit Electro Wizard Magic Archer Ram Rider
Zap Poison Bats Bandit Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Bats Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Magic Archer
P.E.K.K.A Bandit Bats Zap Electro Wizard Ram Rider
P.E.K.K.A Bats Zap Bandit Electro Wizard Ram Rider
P.E.K.K.A Bandit Ram Rider
Poison Bats Zap Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Bats Bandit Electro Wizard Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Poison Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Bandit Ram Rider
Magic Archer
Electro Wizard Bats Zap Poison P.E.K.K.A Magic Archer
Bats Poison Zap P.E.K.K.A Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Bandit
Poison Zap Bandit Electro Wizard Magic Archer Ram Rider
Poison Bandit Magic Archer
Poison
Poison Zap Magic Archer
Poison Bats Zap Magic Archer Ram Rider
Poison Magic Archer
Poison Zap Magic Archer Ram Rider
Poison Zap Bandit Ram Rider
Bats Poison Electro Wizard
Poison Zap Bandit Electro Wizard Magic Archer Ram Rider
Poison Zap Magic Archer
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Zap Poison Magic Archer
Zap Poison Bandit Magic Archer
Magic Archer Poison Bandit
Poison
Bats
Zap Poison Bandit Electro Wizard Magic Archer
Zap Poison Magic Archer
Poison Magic Archer
Poison
Zap Poison
Zap Poison Magic Archer
Poison Zap Bandit Electro Wizard Magic Archer Ram Rider
Zap Poison Bandit Magic Archer Ram Rider
Poison Zap Bandit Magic Archer
Poison Bats Zap Electro Wizard Magic Archer
Zap Electro Wizard Bats Poison
Poison Zap Bandit Magic Archer
Zap Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison Magic Archer
Zap Electro Wizard Bats Bandit Magic Archer
Poison Zap Electro Wizard Magic Archer Ram Rider
Poison Electro Wizard Magic Archer
Zap Poison Magic Archer
Zap Poison
P.E.K.K.A
Zap Bats Poison Electro Wizard Magic Archer
Bats Zap Poison Electro Wizard Magic Archer
Poison Zap Bandit Electro Wizard Magic Archer
P.E.K.K.A

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