My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Skeleton Army
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army
Fireball
Elite Barbarians Wizard Goblin Barrel Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Mini P.E.K.K.A Wizard Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Royal Giant Mini P.E.K.K.A
Royal Giant
Goblin Barrel Lightning Zap Elite Barbarians Wizard
Elite Barbarians
Zap Royal Giant Wizard
Mini P.E.K.K.A
Zap Wizard Lightning
Wizard
Royal Giant Elite Barbarians Mini P.E.K.K.A
Goblin Barrel
Royal Giant Skeleton Army
Skeleton Army
Goblin Barrel
Lightning
Royal Giant Mini P.E.K.K.A

Defense Synergies 1 7

Zap
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Royal Giant
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Elite Barbarians Wizard Skeleton Army
Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Skeleton Army
Zap Mini P.E.K.K.A Wizard
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Elite Barbarians Lightning
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Lightning Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap
Lightning Zap Wizard
Lightning Zap
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A
Skeleton Army Zap Wizard
Zap Wizard
Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians Wizard Lightning
Wizard Skeleton Army Zap Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A Lightning
Wizard Elite Barbarians Mini P.E.K.K.A Skeleton Army
Zap Elite Barbarians Wizard Skeleton Army
Zap Wizard
Mini P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A Wizard Lightning
Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Skeleton Army Lightning Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Wizard Zap
Mini P.E.K.K.A Skeleton Army Elite Barbarians Lightning
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Zap Lightning Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army
Elite Barbarians Mini P.E.K.K.A
Skeleton Army Lightning Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Lightning Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Zap Mini P.E.K.K.A Lightning
Zap Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Wizard Zap
Wizard Zap
Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Elite Barbarians Mini P.E.K.K.A
Lightning Zap Wizard
Lightning Zap Wizard
Lightning Elite Barbarians
Lightning
Lightning Zap Elite Barbarians
Lightning Zap Wizard
Lightning Wizard
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Wizard
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard
Zap Wizard Lightning
Lightning Zap Wizard
Lightning Zap
Elite Barbarians Lightning Zap Wizard
Zap Lightning Wizard
Lightning Elite Barbarians Mini P.E.K.K.A
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Skeleton Army
Lightning Zap Wizard
Lightning Mini P.E.K.K.A Wizard
Zap Wizard Lightning
Lightning Zap
Elite Barbarians
Zap Elite Barbarians Lightning
Zap Lightning
Lightning Zap

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