My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Goblin Cage Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Witch
Zap
Skeleton Barrel Witch
Barbarian Barrel
Skeleton Barrel Goblin Cage Witch
The Log
Skeleton Barrel Mini P.E.K.K.A Goblin Cage Witch
Earthquake
Goblin Cage Witch
Arrows
Skeleton Barrel Witch
Royal Delivery
Skeleton Barrel Mini P.E.K.K.A Goblin Cage Witch
Fireball
Skeleton Barrel Goblin Cage Witch
Poison
Skeleton Barrel Goblin Cage Witch
Lightning
Mini P.E.K.K.A Goblin Cage Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Skeleton Barrel Mini P.E.K.K.A Goblin Cage Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Skeleton Barrel

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Skeleton Barrel Mini P.E.K.K.A Goblin Cage Witch The Log
Skeleton Barrel
Zap Mini P.E.K.K.A Goblin Cage Mirror Witch
Mini P.E.K.K.A
Zap Skeleton Barrel Mirror Electro Giant The Log
Goblin Cage
Zap Skeleton Barrel Mirror Witch The Log
Mirror
Zap Electro Giant The Log Skeleton Barrel Mini P.E.K.K.A Goblin Cage
Witch
Zap Skeleton Barrel Goblin Cage
Electro Giant
Mirror Mini P.E.K.K.A
The Log
Mirror Zap Mini P.E.K.K.A Goblin Cage

Defense Synergies 4 12

Zap
Mini P.E.K.K.A Mirror Skeleton Barrel Goblin Cage Witch The Log
Skeleton Barrel
Zap
Mini P.E.K.K.A
Zap The Log Mirror Witch Electro Giant
Goblin Cage
Mirror Zap Witch Electro Giant The Log
Mirror
Zap Goblin Cage Mini P.E.K.K.A The Log
Witch
Zap Mini P.E.K.K.A Goblin Cage The Log
Electro Giant
Mini P.E.K.K.A Goblin Cage
The Log
Mini P.E.K.K.A Zap Goblin Cage Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Goblin Cage The Log
Mini P.E.K.K.A Zap Goblin Cage Witch The Log
Mini P.E.K.K.A Goblin Cage Witch
Mini P.E.K.K.A Goblin Cage Witch
Mini P.E.K.K.A Goblin Cage The Log
The Log Zap
Zap Goblin Cage Witch
Zap Skeleton Barrel Goblin Cage Electro Giant The Log
Mini P.E.K.K.A Witch Goblin Cage
Mini P.E.K.K.A
Witch Zap Electro Giant The Log
Zap Witch
Mini P.E.K.K.A Goblin Cage Zap Witch The Log
Zap Mini P.E.K.K.A Goblin Cage Witch The Log
Mini P.E.K.K.A Goblin Cage
Zap Mini P.E.K.K.A Goblin Cage Electro Giant The Log
Mini P.E.K.K.A Goblin Cage Witch
Goblin Cage Zap Witch The Log
Zap Goblin Cage Witch The Log
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Witch Electro Giant The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Goblin Cage Witch Electro Giant
Zap Skeleton Barrel Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A Goblin Cage Witch The Log
Mini P.E.K.K.A Zap Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage Witch
Electro Giant Zap Skeleton Barrel Witch
Mini P.E.K.K.A Goblin Cage Witch
Mini P.E.K.K.A Goblin Cage
Zap Goblin Cage Mini P.E.K.K.A Witch The Log
Witch Goblin Cage
Mini P.E.K.K.A Goblin Cage Witch
Zap Goblin Cage Electro Giant The Log
Mini P.E.K.K.A Goblin Cage Witch
Goblin Cage Witch Electro Giant
Witch Electro Giant Zap Mini P.E.K.K.A Goblin Cage The Log
Zap Mini P.E.K.K.A Goblin Cage Witch Electro Giant The Log
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Zap The Log
Electro Giant Zap Skeleton Barrel Witch
Witch The Log
The Log Zap Skeleton Barrel
The Log Zap Skeleton Barrel
Mini P.E.K.K.A
Zap Skeleton Barrel The Log
Zap
Skeleton Barrel The Log
Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel Witch The Log
Skeleton Barrel The Log
Mini P.E.K.K.A
Zap Skeleton Barrel Mini P.E.K.K.A The Log
Zap Skeleton Barrel Witch Electro Giant The Log
The Log
The Log
Zap Skeleton Barrel The Log
Zap Electro Giant The Log Witch
Witch
The Log Zap Skeleton Barrel Witch
Zap Skeleton Barrel Witch The Log
Zap Skeleton Barrel The Log
Zap Witch Electro Giant
Zap Skeleton Barrel Witch Electro Giant
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Skeleton Barrel Witch
Zap Witch
The Log
Mini P.E.K.K.A
The Log Zap Skeleton Barrel
Zap Electro Giant
Zap Electro Giant Witch The Log
Zap Witch
Zap Skeleton Barrel Witch Electro Giant The Log

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