My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Witch
Zap
Witch
Barbarian Barrel
Royal Recruits Witch
The Log
Royal Recruits Witch
Earthquake
Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Witch
Fireball
Witch
Poison
Royal Recruits Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Giant Snowball Rage Tornado Witch Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Giant Snowball Rage

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado Giant Snowball Royal Recruits Witch Mega Knight
Giant Snowball
Zap Mirror Tornado Witch Mega Knight
Royal Recruits
Zap
Mirror
Zap Giant Snowball Tornado
Rage
Witch
Tornado
Zap Giant Snowball Mirror Witch Mega Knight
Witch
Rage Zap Giant Snowball Tornado Mega Knight
Mega Knight
Zap Giant Snowball Tornado Witch

Defense Synergies 5 10

Zap
Mirror Mega Knight Giant Snowball Tornado Witch
Giant Snowball
Mirror Mega Knight Zap Royal Recruits Witch
Royal Recruits
Giant Snowball Tornado
Mirror
Zap Giant Snowball Tornado Mega Knight
Rage
Tornado
Mirror Zap Royal Recruits Witch Mega Knight
Witch
Zap Giant Snowball Tornado Mega Knight
Mega Knight
Zap Giant Snowball Mirror Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits
Zap Royal Recruits Witch Mega Knight
Tornado Witch Mega Knight Giant Snowball Royal Recruits
Royal Recruits Witch Mega Knight
Royal Recruits Tornado Mega Knight
Tornado Zap Giant Snowball Mega Knight
Giant Snowball Tornado Zap Witch
Zap Royal Recruits Mega Knight
Witch Royal Recruits Tornado
Tornado Giant Snowball Royal Recruits Mega Knight
Witch Zap Giant Snowball Royal Recruits Tornado Mega Knight
Zap Giant Snowball Tornado Witch
Royal Recruits Mega Knight Zap Giant Snowball Witch
Mega Knight Zap Giant Snowball Royal Recruits Tornado Witch
Royal Recruits Mega Knight
Tornado Zap Giant Snowball Royal Recruits Mega Knight
Mega Knight Royal Recruits Tornado Witch
Mega Knight Zap Giant Snowball Royal Recruits Tornado Witch
Zap Giant Snowball Tornado Witch Royal Recruits Mega Knight
Royal Recruits Tornado
Royal Recruits Mega Knight Giant Snowball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Zap Giant Snowball Witch
Zap Giant Snowball Mega Knight
Royal Recruits Mega Knight Zap Witch
Royal Recruits Mega Knight Zap Tornado
Royal Recruits Witch Mega Knight
Zap Giant Snowball Tornado Witch
Royal Recruits Witch
Mega Knight Royal Recruits
Zap Royal Recruits Mega Knight Giant Snowball Tornado Witch
Royal Recruits Witch
Mega Knight Royal Recruits Witch
Royal Recruits Mega Knight Zap Giant Snowball Tornado
Royal Recruits Mega Knight Witch
Royal Recruits Witch Mega Knight
Royal Recruits Witch Zap Tornado
Mega Knight Zap Giant Snowball Royal Recruits Witch
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Zap Giant Snowball Tornado
Royal Recruits
Zap Giant Snowball Mega Knight
Zap Giant Snowball Tornado Witch
Tornado Witch
Zap Giant Snowball Tornado
Zap Giant Snowball Tornado
Giant Snowball Tornado
Zap Royal Recruits Tornado
Zap Giant Snowball Tornado
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Witch
Royal Recruits Mega Knight
Giant Snowball Tornado
Zap Giant Snowball Mega Knight
Zap Giant Snowball Tornado Witch Mega Knight
Mega Knight
Giant Snowball Tornado
Tornado
Zap Giant Snowball Royal Recruits
Zap Giant Snowball Tornado Witch Mega Knight
Witch
Zap Giant Snowball Tornado Witch
Zap Giant Snowball Tornado Witch Mega Knight
Zap Tornado
Zap Giant Snowball Tornado Witch
Zap Giant Snowball Witch
Giant Snowball
Zap Giant Snowball Mega Knight
Zap Giant Snowball
Mega Knight
Giant Snowball
Zap Royal Recruits Witch
Zap Giant Snowball Tornado Witch
Mega Knight
Zap Giant Snowball
Zap Giant Snowball Tornado
Royal Recruits Mega Knight
Zap Giant Snowball Royal Recruits Tornado Witch
Zap Giant Snowball Tornado Witch
Zap Giant Snowball Royal Recruits Tornado Witch Mega Knight
Mega Knight

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