My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Royal Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Mighty Miner
Giant Snowball
Bats Skeleton Army Mighty Miner
Zap
Bats Firecracker Royal Giant Skeleton Army Mighty Miner
Barbarian Barrel
Firecracker Tesla Skeleton Army
The Log
Firecracker Royal Giant Skeleton Army
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army
Fireball
Firecracker Tesla Skeleton Army Mighty Miner
Poison
Bats Firecracker Skeleton Army
Lightning
Tesla Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Firecracker Skeleton Army Tesla Mighty Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Firecracker Rage
Zap
Firecracker Bats Royal Giant Mighty Miner
Firecracker
Zap Royal Giant Bats
Tesla
Royal Giant
Bats Firecracker Zap
Rage
Bats
Skeleton Army
Mighty Miner
Zap

Defense Synergies 0 10

Bats
Zap Firecracker Tesla
Zap
Bats Firecracker Tesla Skeleton Army Mighty Miner
Firecracker
Bats Zap Tesla Skeleton Army
Tesla
Bats Zap Firecracker Skeleton Army
Royal Giant
Rage
Skeleton Army
Zap Firecracker Tesla
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla
Skeleton Army Bats Zap Firecracker Tesla
Tesla Skeleton Army Bats
Tesla Skeleton Army Bats Firecracker
Firecracker Skeleton Army
Skeleton Army Bats Zap Firecracker Tesla
Bats Tesla Zap Firecracker
Zap Tesla
Tesla Mighty Miner Skeleton Army
Skeleton Army Firecracker Tesla
Bats Skeleton Army Zap Firecracker Tesla
Tesla Bats Zap Firecracker
Tesla Skeleton Army Bats Zap
Skeleton Army Bats Zap Firecracker Tesla
Skeleton Army Tesla
Skeleton Army Zap Tesla
Tesla Bats Firecracker Skeleton Army
Tesla Bats Zap Firecracker Skeleton Army
Zap Bats Firecracker Tesla
Tesla
Skeleton Army Bats Firecracker Tesla
Tesla Skeleton Army Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla
Zap Firecracker Tesla
Skeleton Army Bats Zap
Skeleton Army Bats Zap Tesla
Tesla Skeleton Army Mighty Miner
Firecracker Bats Zap Tesla
Skeleton Army Bats Tesla
Mighty Miner Tesla Skeleton Army
Zap Bats Firecracker Skeleton Army
Tesla Skeleton Army
Bats Tesla
Skeleton Army Zap
Skeleton Army Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Bats Zap Firecracker Mighty Miner
Bats Zap Firecracker Tesla Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Bats
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap
Zap
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Zap
Zap Firecracker
Mighty Miner
Firecracker
Zap Bats Skeleton Army
Zap Firecracker
Firecracker
Zap Firecracker
Zap
Firecracker
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker
Firecracker

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