My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Guards
Giant Snowball
Guards
Zap
Royal Giant Guards
Barbarian Barrel
Tesla Elite Barbarians Guards Executioner Ice Wizard
The Log
Royal Giant Elite Barbarians Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Guards Executioner Ice Wizard
Fireball
Tesla Elite Barbarians Executioner Ice Wizard
Poison
Guards Executioner Ice Wizard
Lightning
Tesla Elite Barbarians Executioner Ice Wizard
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Ice Wizard Tesla Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Ice Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Royal Giant Guards Executioner The Log Ice Wizard
Tesla
Royal Giant
Ice Wizard Zap Elite Barbarians Guards Executioner The Log
Elite Barbarians
Zap Royal Giant The Log
Guards
Zap Royal Giant The Log
Executioner
Zap Royal Giant The Log
The Log
Zap Royal Giant Elite Barbarians Guards Executioner
Ice Wizard
Royal Giant Zap

Defense Synergies 1 13

Zap
Tesla Elite Barbarians Guards Executioner The Log Ice Wizard
Tesla
The Log Zap Guards
Royal Giant
Elite Barbarians
Zap The Log
Guards
Zap Tesla Executioner The Log Ice Wizard
Executioner
Zap Guards The Log
The Log
Tesla Zap Elite Barbarians Guards Executioner Ice Wizard
Ice Wizard
Zap Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Executioner The Log
Elite Barbarians Zap Tesla Executioner The Log Ice Wizard
Tesla Elite Barbarians Executioner Ice Wizard
Tesla Elite Barbarians Guards Ice Wizard
Elite Barbarians The Log
The Log Zap Tesla Guards Executioner Ice Wizard
Tesla Zap Executioner Ice Wizard
Zap Tesla The Log
Tesla Elite Barbarians Ice Wizard
Elite Barbarians Guards Tesla Ice Wizard
Guards Executioner Ice Wizard Zap Tesla The Log
Tesla Executioner Zap Ice Wizard
Tesla Zap Elite Barbarians Guards The Log Ice Wizard
Executioner Zap Tesla Guards The Log
Elite Barbarians Tesla
Zap Tesla Elite Barbarians The Log
Tesla Elite Barbarians Executioner
Tesla Zap Elite Barbarians Guards Executioner The Log Ice Wizard
Zap Executioner The Log Tesla Guards Ice Wizard
Tesla Elite Barbarians
Tesla Elite Barbarians Guards Executioner The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Elite Barbarians
Zap Tesla Elite Barbarians Executioner The Log
Guards Zap Elite Barbarians The Log
Guards Zap Tesla Elite Barbarians The Log
Tesla Elite Barbarians Guards Executioner
Executioner Zap Tesla Ice Wizard
Guards Tesla Elite Barbarians Ice Wizard
Tesla Elite Barbarians
Zap Elite Barbarians The Log
Tesla Guards
Tesla Elite Barbarians Guards
Zap Elite Barbarians Guards The Log
Elite Barbarians Tesla Guards Executioner
Tesla Executioner
Tesla Elite Barbarians Guards Zap Executioner The Log
Executioner Zap Tesla Elite Barbarians The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap Executioner The Log Ice Wizard
The Log
Guards The Log
Executioner Zap The Log
Executioner Zap Ice Wizard
Executioner The Log
The Log Zap Executioner Ice Wizard
The Log Zap
Elite Barbarians Guards
Zap The Log
Zap Executioner
Elite Barbarians Executioner The Log
Zap Elite Barbarians The Log
Zap Executioner The Log
Executioner The Log
Zap Executioner The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Executioner Ice Wizard
The Log Zap Executioner Ice Wizard
Zap The Log
Zap The Log
Elite Barbarians Zap Executioner Ice Wizard
Zap Guards
Elite Barbarians
Zap The Log
Zap
The Log
Zap Guards
Zap Executioner Ice Wizard
The Log
Executioner
The Log Zap Executioner
Zap
Elite Barbarians Executioner
Zap Elite Barbarians Guards The Log
Zap Executioner
Zap Executioner The Log

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