My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Electro Dragon Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Electro Dragon
Zap
Guards
Barbarian Barrel
Tesla Valkyrie Guards Electro Wizard
The Log
Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Electro Dragon Electro Wizard
Fireball
Tesla Electro Dragon Electro Wizard
Poison
Guards Electro Dragon Electro Wizard
Lightning
Tesla Valkyrie Electro Dragon Electro Wizard
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tesla Valkyrie Electro Wizard Golden Knight Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Tesla Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Valkyrie Guards Electro Dragon Mega Knight
Tesla
Valkyrie
Zap Electro Dragon Electro Wizard
Guards
Zap
Electro Dragon
Zap Valkyrie Mega Knight
Electro Wizard
Zap Valkyrie Mega Knight
Mega Knight
Zap Electro Dragon Electro Wizard
Golden Knight

Defense Synergies 2 14

Zap
Electro Wizard Mega Knight Tesla Valkyrie Guards Electro Dragon Golden Knight
Tesla
Zap Valkyrie Guards Electro Wizard
Valkyrie
Zap Tesla Electro Dragon Electro Wizard
Guards
Zap Tesla Electro Dragon Electro Wizard
Electro Dragon
Zap Valkyrie Guards Electro Wizard
Electro Wizard
Zap Tesla Valkyrie Guards Electro Dragon Mega Knight
Mega Knight
Zap Electro Wizard
Golden Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Electro Dragon Electro Wizard Golden Knight
Zap Tesla Valkyrie Electro Dragon Electro Wizard Mega Knight
Tesla Mega Knight Valkyrie Electro Dragon Electro Wizard
Tesla Valkyrie Guards Electro Dragon Electro Wizard Mega Knight
Valkyrie Mega Knight
Zap Tesla Valkyrie Guards Electro Dragon Electro Wizard Mega Knight
Tesla Electro Wizard Zap Electro Dragon
Zap Tesla Valkyrie Electro Dragon Electro Wizard Mega Knight Golden Knight
Tesla
Guards Tesla Valkyrie Electro Wizard Mega Knight
Valkyrie Guards Electro Wizard Zap Tesla Electro Dragon Mega Knight
Tesla Zap Electro Dragon Electro Wizard
Tesla Mega Knight Zap Valkyrie Guards Electro Dragon Electro Wizard
Valkyrie Mega Knight Zap Tesla Guards Electro Dragon Electro Wizard Golden Knight
Tesla Electro Wizard Mega Knight
Zap Tesla Electro Wizard Mega Knight
Tesla Mega Knight Valkyrie Electro Dragon Electro Wizard
Tesla Mega Knight Zap Valkyrie Guards Electro Dragon Electro Wizard Golden Knight
Zap Valkyrie Tesla Guards Electro Dragon Electro Wizard Mega Knight
Tesla Electro Wizard
Valkyrie Mega Knight Tesla Guards Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap Tesla Electro Wizard
Electro Wizard Zap Tesla Valkyrie Electro Dragon Mega Knight
Guards Mega Knight Zap Valkyrie Electro Dragon Electro Wizard Golden Knight
Valkyrie Guards Mega Knight Zap Tesla Electro Wizard
Tesla Valkyrie Guards Mega Knight
Zap Tesla Electro Dragon Electro Wizard
Guards Tesla Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie
Zap Electro Dragon Electro Wizard Mega Knight Valkyrie
Tesla Guards
Mega Knight Tesla Valkyrie Guards Electro Dragon Golden Knight
Mega Knight Zap Valkyrie Guards Electro Wizard
Mega Knight Tesla Valkyrie Guards Golden Knight
Tesla Valkyrie Electro Dragon Mega Knight
Tesla Guards Electro Dragon Electro Wizard Zap Valkyrie Golden Knight
Valkyrie Mega Knight Zap Tesla Electro Dragon Electro Wizard Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Electro Dragon Golden Knight
Zap Electro Dragon Electro Wizard Golden Knight
Electro Dragon
Valkyrie Guards
Zap Valkyrie Mega Knight
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon Golden Knight
Guards Electro Dragon Electro Wizard
Zap Valkyrie Electro Dragon Electro Wizard Golden Knight
Zap Electro Dragon
Golden Knight
Electro Dragon
Zap
Zap Electro Dragon Golden Knight
Electro Dragon Mega Knight
Zap Electro Dragon Electro Wizard Mega Knight
Zap Valkyrie Electro Dragon Mega Knight Golden Knight
Mega Knight
Zap Electro Dragon
Zap Valkyrie Electro Dragon Mega Knight
Zap Electro Dragon Electro Wizard Golden Knight
Zap Electro Dragon Mega Knight Golden Knight
Zap Golden Knight
Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Guards
Zap Electro Dragon Mega Knight
Zap Electro Dragon Electro Wizard
Mega Knight
Zap Electro Wizard Guards Electro Dragon
Zap Electro Dragon Electro Wizard
Valkyrie Electro Dragon Electro Wizard Mega Knight
Zap Electro Dragon
Zap
Electro Dragon Mega Knight
Zap Electro Dragon Guards Electro Wizard Golden Knight
Zap Electro Dragon Electro Wizard
Electro Dragon Zap Electro Wizard Mega Knight Golden Knight
Electro Dragon Mega Knight

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