My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Dark Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince
Giant Snowball
Lumberjack
Zap
Dark Prince
Barbarian Barrel
Tesla Elite Barbarians Wizard Dark Prince Lumberjack
The Log
Elite Barbarians Dark Prince Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Elite Barbarians Wizard Dark Prince P.E.K.K.A Lumberjack
Fireball
Tesla Elite Barbarians Wizard Lumberjack
Poison
Wizard
Lightning
Tesla Elite Barbarians Wizard Dark Prince Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tesla Dark Prince Lumberjack Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Tesla Dark Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror P.E.K.K.A Dark Prince Lumberjack
Tesla
Elite Barbarians
Zap Wizard Lumberjack
Wizard
Elite Barbarians Dark Prince P.E.K.K.A Lumberjack
Mirror
Zap Lumberjack
Dark Prince
Zap Wizard Lumberjack
P.E.K.K.A
Zap Wizard Lumberjack
Lumberjack
Zap Elite Barbarians Wizard Mirror Dark Prince P.E.K.K.A

Defense Synergies 3 12

Zap
Mirror Tesla Elite Barbarians Dark Prince P.E.K.K.A Lumberjack
Tesla
Mirror Zap Wizard Dark Prince
Elite Barbarians
Dark Prince Zap Wizard
Wizard
Tesla Elite Barbarians Dark Prince P.E.K.K.A Lumberjack
Mirror
Zap Tesla Lumberjack
Dark Prince
Elite Barbarians Zap Tesla Wizard
P.E.K.K.A
Zap Wizard
Lumberjack
Zap Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Elite Barbarians P.E.K.K.A Lumberjack Zap Tesla Dark Prince
Tesla P.E.K.K.A Lumberjack Elite Barbarians Dark Prince
Tesla Elite Barbarians P.E.K.K.A Lumberjack Dark Prince
Elite Barbarians Dark Prince P.E.K.K.A Lumberjack
Zap Tesla Dark Prince Lumberjack
Tesla Zap Wizard
Zap Tesla P.E.K.K.A
Tesla P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Tesla Dark Prince Lumberjack
Zap Tesla Wizard Dark Prince Lumberjack
Tesla Zap Wizard
Tesla P.E.K.K.A Lumberjack Zap Elite Barbarians Wizard Dark Prince
Wizard Zap Tesla Dark Prince P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Tesla Lumberjack
Zap Tesla Elite Barbarians P.E.K.K.A Lumberjack
Tesla Wizard Elite Barbarians Dark Prince P.E.K.K.A Lumberjack
Tesla Zap Elite Barbarians Wizard Dark Prince Lumberjack
Zap Wizard Tesla Dark Prince Lumberjack
P.E.K.K.A Tesla Elite Barbarians Lumberjack
Wizard Dark Prince Tesla Elite Barbarians P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tesla Elite Barbarians Dark Prince P.E.K.K.A
Zap Tesla Elite Barbarians Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Elite Barbarians Dark Prince
Dark Prince P.E.K.K.A Lumberjack Zap Tesla Elite Barbarians
P.E.K.K.A Tesla Elite Barbarians Dark Prince Lumberjack
Wizard Zap Tesla
Dark Prince P.E.K.K.A Tesla Elite Barbarians Lumberjack
P.E.K.K.A Tesla Elite Barbarians Dark Prince Lumberjack
Zap P.E.K.K.A Elite Barbarians Dark Prince
P.E.K.K.A Tesla
P.E.K.K.A Tesla Elite Barbarians Dark Prince Lumberjack
P.E.K.K.A Zap Elite Barbarians Dark Prince
Elite Barbarians Dark Prince P.E.K.K.A Tesla Wizard Lumberjack
Wizard Tesla
Tesla Elite Barbarians Zap Dark Prince P.E.K.K.A Lumberjack
Zap Tesla Elite Barbarians Wizard Dark Prince P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince
Wizard Zap Dark Prince
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Elite Barbarians Lumberjack
Zap Wizard Dark Prince
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Zap Wizard Dark Prince
Zap Wizard
Wizard
Zap
Zap Wizard Dark Prince
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Dark Prince
Zap Wizard
Wizard Dark Prince Lumberjack
Zap Wizard
Zap
Elite Barbarians Dark Prince P.E.K.K.A
Zap Elite Barbarians
Zap
Zap Dark Prince
P.E.K.K.A
Wizard

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