My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Tombstone Battle Ram Skeleton Army Baby Dragon
Zap
Tombstone Battle Ram Inferno Tower Skeleton Army
Barbarian Barrel
Tombstone Battle Ram Inferno Tower Skeleton Army
The Log
Tombstone Mini P.E.K.K.A Battle Ram Skeleton Army
Earthquake
Tombstone Inferno Tower Skeleton Army
Arrows
Tombstone Skeleton Army
Royal Delivery
Mini P.E.K.K.A Battle Ram Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Tombstone Battle Ram Inferno Tower Skeleton Army Baby Dragon
Poison
Tombstone Inferno Tower Skeleton Army
Lightning
Tombstone Mini P.E.K.K.A Battle Ram Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Battle Ram Inferno Tower Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Skeleton Army Mini P.E.K.K.A Battle Ram Baby Dragon Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Mini P.E.K.K.A Baby Dragon
Tombstone
Mini P.E.K.K.A
Zap Baby Dragon
Battle Ram
Zap Baby Dragon P.E.K.K.A
Inferno Tower
Skeleton Army
Baby Dragon
Zap Mini P.E.K.K.A Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Battle Ram Baby Dragon

Defense Synergies 2 10

Zap
Mini P.E.K.K.A Tombstone Inferno Tower Skeleton Army Baby Dragon P.E.K.K.A
Tombstone
Zap Baby Dragon
Mini P.E.K.K.A
Zap Skeleton Army Baby Dragon
Battle Ram
Inferno Tower
Skeleton Army Zap Baby Dragon
Skeleton Army
Inferno Tower Zap Mini P.E.K.K.A
Baby Dragon
Zap Tombstone Mini P.E.K.K.A Inferno Tower P.E.K.K.A
P.E.K.K.A
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Inferno Tower Baby Dragon
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Zap Tombstone
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Tombstone
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Tombstone
Tombstone Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Zap Baby Dragon
Inferno Tower Zap Tombstone Baby Dragon
Zap Inferno Tower Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Tombstone Skeleton Army
Skeleton Army Mini P.E.K.K.A Inferno Tower
Skeleton Army Zap Tombstone Baby Dragon
Inferno Tower Zap Baby Dragon
Tombstone Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Zap
Skeleton Army Zap Tombstone Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Tombstone
Inferno Tower Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A
Tombstone Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A
Tombstone Zap Skeleton Army Baby Dragon
Zap Baby Dragon Tombstone
Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Skeleton Army Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Tombstone Inferno Tower P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon
Tombstone Skeleton Army P.E.K.K.A Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Inferno Tower
Inferno Tower P.E.K.K.A Tombstone Mini P.E.K.K.A Skeleton Army
Zap Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Tombstone Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Tombstone Mini P.E.K.K.A Inferno Tower Skeleton Army Baby Dragon
Inferno Tower P.E.K.K.A Tombstone Skeleton Army
P.E.K.K.A Tombstone Mini P.E.K.K.A Inferno Tower
Skeleton Army P.E.K.K.A Zap
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Tombstone Inferno Tower
Skeleton Army Baby Dragon
Tombstone Inferno Tower Skeleton Army Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Zap Mini P.E.K.K.A Inferno Tower Baby Dragon P.E.K.K.A
Zap Tombstone Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Mini P.E.K.K.A
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap
Mini P.E.K.K.A
Zap
Zap
P.E.K.K.A
Zap Tombstone Skeleton Army
Zap Baby Dragon
Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon
Zap
Zap Baby Dragon
P.E.K.K.A

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