My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Electro Dragon Ram Rider
Zap
Ram Rider
Barbarian Barrel
Electro Wizard Magic Archer
The Log
Ram Rider
Earthquake
Arrows
Royal Delivery
Electro Dragon P.E.K.K.A Electro Wizard Magic Archer Ram Rider
Fireball
Electro Dragon Electro Wizard Magic Archer Ram Rider
Poison
Electro Dragon Electro Wizard Magic Archer
Lightning
Electro Dragon Electro Wizard Magic Archer Ram Rider
Rocket
Electro Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Poison Electro Wizard Magic Archer Electro Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Poison Electro Wizard

Attack Synergies 10 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Ram Rider Poison Electro Dragon Magic Archer
Tornado
Zap P.E.K.K.A Magic Archer Poison Electro Dragon Ram Rider
Poison
P.E.K.K.A Zap Tornado Electro Dragon Ram Rider
Electro Dragon
Zap Tornado Poison P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Tornado Poison Electro Wizard Magic Archer Electro Dragon Ram Rider
Electro Wizard
Zap P.E.K.K.A Magic Archer Ram Rider
Magic Archer
Tornado P.E.K.K.A Ram Rider Zap Electro Dragon Electro Wizard
Ram Rider
Zap Magic Archer Tornado Poison P.E.K.K.A Electro Wizard

Defense Synergies 3 16

Zap
Electro Wizard Tornado Poison Electro Dragon P.E.K.K.A Magic Archer Ram Rider
Tornado
P.E.K.K.A Magic Archer Zap Poison Electro Dragon Electro Wizard Ram Rider
Poison
Zap Tornado Electro Wizard
Electro Dragon
Zap Tornado Electro Wizard
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Tornado Poison Electro Dragon P.E.K.K.A Magic Archer Ram Rider
Magic Archer
Tornado Zap Electro Wizard Ram Rider
Ram Rider
Zap Tornado Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Zap Electro Dragon Electro Wizard Ram Rider
Tornado P.E.K.K.A Ram Rider Electro Dragon Electro Wizard
P.E.K.K.A Electro Dragon Electro Wizard Ram Rider
Tornado Poison P.E.K.K.A
Tornado Zap Electro Dragon Electro Wizard Magic Archer
Tornado Electro Wizard Ram Rider Zap Poison Electro Dragon Magic Archer
Zap Poison Electro Dragon P.E.K.K.A Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Tornado
Tornado Electro Wizard
Poison Electro Wizard Zap Tornado Electro Dragon Magic Archer Ram Rider
Zap Tornado Poison Electro Dragon Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Zap Electro Dragon Electro Wizard Ram Rider
Zap Tornado Poison Electro Dragon P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard Ram Rider
Tornado Zap P.E.K.K.A Electro Wizard Ram Rider
Tornado Poison Electro Dragon P.E.K.K.A Electro Wizard
Zap Tornado Electro Dragon Electro Wizard Magic Archer Ram Rider
Zap Tornado Poison Electro Dragon Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Tornado Electro Wizard Ram Rider
Poison Electro Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Electro Dragon Magic Archer
P.E.K.K.A Zap Electro Dragon Electro Wizard Ram Rider
P.E.K.K.A Zap Tornado Electro Wizard Ram Rider
P.E.K.K.A Ram Rider
Poison Zap Tornado Electro Dragon Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Electro Wizard Tornado Poison Magic Archer
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Zap Tornado Poison Electro Wizard
P.E.K.K.A Ram Rider
Electro Dragon Magic Archer
Electro Dragon Electro Wizard Zap Tornado Poison P.E.K.K.A Magic Archer
Poison Zap Electro Dragon P.E.K.K.A Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Electro Dragon
Poison Zap Tornado Electro Dragon Electro Wizard Magic Archer Ram Rider
Poison Electro Dragon Magic Archer
Poison
Poison Zap Magic Archer
Poison Zap Tornado Electro Dragon Magic Archer Ram Rider
Tornado Poison Magic Archer
Poison Zap Tornado Electro Dragon Magic Archer Ram Rider
Poison Zap Tornado Electro Dragon Ram Rider
Tornado Poison Electro Dragon Electro Wizard
Poison Zap Tornado Electro Dragon Electro Wizard Magic Archer Ram Rider
Poison Zap Tornado Electro Dragon Magic Archer
Poison Magic Archer
Poison Electro Dragon Magic Archer
Zap Poison Magic Archer
Zap Poison Electro Dragon Magic Archer
Magic Archer Poison Electro Dragon
Tornado Poison
Zap Poison Electro Dragon Electro Wizard Magic Archer
Zap Tornado Poison Electro Dragon Magic Archer
Poison Magic Archer
Tornado Poison
Tornado
Zap Poison Electro Dragon
Zap Tornado Poison Electro Dragon Magic Archer
Poison Zap Tornado Electro Dragon Electro Wizard Magic Archer Ram Rider
Zap Tornado Poison Electro Dragon Magic Archer Ram Rider
Poison Zap Tornado Magic Archer
Poison Zap Tornado Electro Dragon Electro Wizard Magic Archer
Zap Electro Dragon Electro Wizard Poison
Poison Zap Electro Dragon Magic Archer
Zap Poison Electro Dragon Electro Wizard Magic Archer
P.E.K.K.A
Poison Magic Archer
Zap Electro Wizard Electro Dragon Magic Archer
Poison Zap Tornado Electro Dragon Electro Wizard Magic Archer Ram Rider
Poison Electro Dragon Electro Wizard Magic Archer
Zap Poison Electro Dragon Magic Archer
Zap Tornado Poison
Electro Dragon P.E.K.K.A
Zap Electro Dragon Tornado Poison Electro Wizard Magic Archer
Zap Tornado Poison Electro Dragon Electro Wizard Magic Archer
Poison Electro Dragon Zap Tornado Electro Wizard Magic Archer
P.E.K.K.A
Electro Dragon

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