My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Goblin Hut
Zap
Firecracker Battle Ram Goblin Hut
Barbarian Barrel
Firecracker Valkyrie Battle Ram Goblin Hut Barbarian Hut
The Log
Firecracker Battle Ram Goblin Hut Barbarian Hut
Earthquake
Firecracker Goblin Hut Barbarian Hut
Arrows
Firecracker Goblin Hut
Royal Delivery
Firecracker Valkyrie Battle Ram Goblin Hut
Fireball
Firecracker Battle Ram Goblin Hut Barbarian Hut
Poison
Firecracker Goblin Hut Barbarian Hut
Lightning
Valkyrie Battle Ram Goblin Hut Barbarian Hut
Rocket
Valkyrie Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Firecracker Valkyrie Battle Ram Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Firecracker

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Mirror Valkyrie Goblin Hut Barbarian Hut The Log
Firecracker
Zap Valkyrie Battle Ram Goblin Hut Barbarian Hut Mirror
Valkyrie
Zap Firecracker Battle Ram Goblin Hut Barbarian Hut
Battle Ram
Zap The Log Firecracker Valkyrie Goblin Hut Barbarian Hut Mirror
Goblin Hut
Zap Firecracker Valkyrie Battle Ram Barbarian Hut Mirror The Log
Barbarian Hut
Zap Firecracker Valkyrie Battle Ram Goblin Hut Mirror
Mirror
Zap The Log Firecracker Battle Ram Goblin Hut Barbarian Hut
The Log
Battle Ram Mirror Zap Goblin Hut

Defense Synergies 3 15

Zap
Mirror Firecracker Valkyrie Goblin Hut Barbarian Hut The Log
Firecracker
Valkyrie The Log Zap Goblin Hut Barbarian Hut Mirror
Valkyrie
Firecracker Zap Goblin Hut Mirror The Log
Battle Ram
Goblin Hut
Zap Firecracker Valkyrie Barbarian Hut Mirror
Barbarian Hut
Zap Firecracker Goblin Hut The Log
Mirror
Zap Firecracker Valkyrie Goblin Hut The Log
The Log
Firecracker Zap Valkyrie Barbarian Hut Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Firecracker Valkyrie Goblin Hut The Log
Barbarian Hut Zap Firecracker Valkyrie Goblin Hut The Log
Goblin Hut Barbarian Hut Valkyrie
Goblin Hut Barbarian Hut Firecracker Valkyrie
Firecracker Valkyrie The Log
The Log Zap Firecracker Valkyrie
Zap Firecracker Goblin Hut Barbarian Hut
Barbarian Hut Zap Valkyrie The Log
Barbarian Hut Goblin Hut
Firecracker Valkyrie
Valkyrie Zap Firecracker Goblin Hut The Log
Zap Firecracker Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Zap Valkyrie The Log
Valkyrie Barbarian Hut Zap Firecracker Goblin Hut The Log
Barbarian Hut Goblin Hut
Barbarian Hut Zap Goblin Hut The Log
Barbarian Hut Firecracker Valkyrie Goblin Hut
Zap Firecracker Valkyrie Goblin Hut Barbarian Hut The Log
Zap Valkyrie The Log Firecracker Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut
Valkyrie Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Zap Goblin Hut
Zap Firecracker Valkyrie The Log
Zap Valkyrie Goblin Hut Barbarian Hut The Log
Valkyrie Zap Barbarian Hut The Log
Barbarian Hut Valkyrie Goblin Hut
Firecracker Zap Goblin Hut
Valkyrie Goblin Hut Barbarian Hut
Valkyrie Barbarian Hut
Zap Firecracker Valkyrie Goblin Hut Barbarian Hut The Log
Goblin Hut Barbarian Hut
Valkyrie Goblin Hut
Zap Valkyrie The Log
Valkyrie Barbarian Hut
Firecracker Valkyrie Barbarian Hut
Goblin Hut Zap Firecracker Valkyrie Barbarian Hut The Log
Valkyrie Zap Firecracker Goblin Hut Barbarian Hut The Log
Zap Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Barbarian Hut The Log
Firecracker Zap The Log
Goblin Hut Barbarian Hut The Log
Firecracker Valkyrie Barbarian Hut The Log
Zap Firecracker Valkyrie The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker Barbarian Hut
The Log Zap Firecracker
Firecracker Zap Valkyrie The Log
Zap Firecracker
Firecracker Goblin Hut Barbarian Hut The Log
Firecracker
Zap Firecracker Goblin Hut Barbarian Hut The Log
Zap Firecracker Goblin Hut Barbarian Hut The Log
Firecracker Goblin Hut Barbarian Hut The Log
Zap Firecracker The Log
Zap Firecracker Valkyrie The Log
The Log
The Log
Zap Barbarian Hut The Log
Zap Firecracker The Log Valkyrie
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker Goblin Hut
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Goblin Hut Barbarian Hut
Zap Firecracker
The Log
Firecracker Valkyrie
The Log Zap Firecracker
Zap
Firecracker
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
Firecracker

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