My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Ice Wizard
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Skeleton Army Ice Wizard
Fireball
Firecracker Hog Rider Skeleton Army Ice Wizard
Poison
Bats Firecracker Skeleton Army Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Skeleton Army Ice Wizard Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Skeleton Army

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Zap Firecracker
Zap
Firecracker Hog Rider Bats Valkyrie Ice Wizard Mega Knight
Firecracker
Zap Hog Rider Bats Valkyrie Mega Knight
Valkyrie
Bats Hog Rider Zap Firecracker
Hog Rider
Bats Zap Firecracker Valkyrie Mega Knight
Skeleton Army
Ice Wizard
Zap
Mega Knight
Bats Zap Firecracker Hog Rider

Defense Synergies 2 15

Bats
Zap Firecracker Valkyrie Ice Wizard Mega Knight
Zap
Mega Knight Bats Firecracker Valkyrie Skeleton Army Ice Wizard
Firecracker
Valkyrie Bats Zap Skeleton Army Ice Wizard Mega Knight
Valkyrie
Firecracker Bats Zap Ice Wizard
Hog Rider
Skeleton Army
Zap Firecracker Ice Wizard
Ice Wizard
Bats Zap Firecracker Valkyrie Skeleton Army Mega Knight
Mega Knight
Zap Bats Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Skeleton Army Bats Zap Firecracker Valkyrie Ice Wizard Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Ice Wizard
Skeleton Army Bats Firecracker Valkyrie Ice Wizard Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Firecracker Valkyrie Ice Wizard Mega Knight
Bats Zap Firecracker Ice Wizard
Zap Valkyrie Mega Knight
Skeleton Army Ice Wizard
Skeleton Army Firecracker Valkyrie Ice Wizard Mega Knight
Bats Valkyrie Skeleton Army Ice Wizard Zap Firecracker Mega Knight
Bats Zap Firecracker Ice Wizard
Skeleton Army Mega Knight Bats Zap Valkyrie Ice Wizard
Valkyrie Skeleton Army Mega Knight Bats Zap Firecracker
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Mega Knight Bats Firecracker Valkyrie Skeleton Army
Mega Knight Bats Zap Firecracker Valkyrie Skeleton Army Ice Wizard
Zap Valkyrie Bats Firecracker Ice Wizard Mega Knight
Valkyrie Skeleton Army Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap
Zap Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Zap Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Zap
Valkyrie Skeleton Army Mega Knight
Firecracker Bats Zap Ice Wizard
Skeleton Army Bats Valkyrie Ice Wizard
Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Bats Firecracker Valkyrie Skeleton Army
Skeleton Army
Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Firecracker Valkyrie
Bats Valkyrie Mega Knight Zap Firecracker Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Ice Wizard
Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Bats Zap Ice Wizard
Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Bats
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Valkyrie Mega Knight
Mega Knight
Zap
Zap Firecracker Valkyrie Ice Wizard Mega Knight
Firecracker Zap Ice Wizard
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker Ice Wizard
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Skeleton Army
Zap Firecracker Ice Wizard
Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight

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