My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Witch
Zap
Inferno Tower Guards Witch
Barbarian Barrel
Valkyrie Inferno Tower Guards Witch Electro Wizard
The Log
Guards Witch
Earthquake
Inferno Tower Guards Witch
Arrows
Guards Witch
Royal Delivery
Valkyrie Guards Witch P.E.K.K.A Electro Wizard
Fireball
Inferno Tower Witch Electro Wizard
Poison
Inferno Tower Guards Witch Electro Wizard
Lightning
Valkyrie Inferno Tower Witch Electro Wizard
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Valkyrie Electro Wizard Golden Knight Inferno Tower Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Valkyrie Electro Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Valkyrie Guards Witch
Valkyrie
Zap Witch P.E.K.K.A Electro Wizard
Inferno Tower
Guards
Zap
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Valkyrie Witch
Electro Wizard
Zap P.E.K.K.A Valkyrie
Golden Knight

Defense Synergies 3 14

Zap
Electro Wizard Valkyrie Inferno Tower Guards Witch P.E.K.K.A Golden Knight
Valkyrie
Zap Inferno Tower Witch P.E.K.K.A Electro Wizard
Inferno Tower
Guards Electro Wizard Zap Valkyrie
Guards
Inferno Tower Zap Witch Electro Wizard
Witch
Zap Valkyrie Guards Electro Wizard
P.E.K.K.A
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Inferno Tower Valkyrie Guards Witch P.E.K.K.A
Golden Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Electro Wizard Golden Knight
Inferno Tower P.E.K.K.A Zap Valkyrie Witch Electro Wizard
Inferno Tower Witch P.E.K.K.A Valkyrie Electro Wizard
Inferno Tower Witch P.E.K.K.A Valkyrie Guards Electro Wizard
Valkyrie P.E.K.K.A
Zap Valkyrie Guards Electro Wizard
Inferno Tower Electro Wizard Zap Witch
Zap Valkyrie Inferno Tower P.E.K.K.A Electro Wizard Golden Knight
Inferno Tower Witch P.E.K.K.A
Guards Valkyrie Inferno Tower Electro Wizard
Valkyrie Guards Witch Electro Wizard Zap
Inferno Tower Zap Witch Electro Wizard
Inferno Tower P.E.K.K.A Zap Valkyrie Guards Witch Electro Wizard
Valkyrie Zap Guards Witch P.E.K.K.A Electro Wizard Golden Knight
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Zap P.E.K.K.A Electro Wizard
Valkyrie Inferno Tower Witch P.E.K.K.A Electro Wizard
Zap Valkyrie Guards Witch Electro Wizard Golden Knight
Zap Valkyrie Witch Guards Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Valkyrie Guards Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Inferno Tower Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie
Guards P.E.K.K.A Zap Valkyrie Inferno Tower Witch Electro Wizard Golden Knight
Valkyrie Guards P.E.K.K.A Zap Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Valkyrie Guards Witch
Zap Witch Electro Wizard
Guards P.E.K.K.A Valkyrie Inferno Tower Witch Electro Wizard
Inferno Tower P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Valkyrie Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A Guards
P.E.K.K.A Valkyrie Inferno Tower Guards Witch Golden Knight
P.E.K.K.A Zap Valkyrie Guards Electro Wizard
P.E.K.K.A Valkyrie Inferno Tower Guards Witch Golden Knight
Valkyrie Witch
Inferno Tower Guards Witch Electro Wizard Zap Valkyrie P.E.K.K.A Golden Knight
Valkyrie Zap Inferno Tower Witch P.E.K.K.A Electro Wizard Golden Knight
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Golden Knight
Zap Electro Wizard Golden Knight
Valkyrie Guards
Zap Valkyrie
Zap Witch
Witch
Zap
Zap Golden Knight
Guards Electro Wizard
Zap Valkyrie Electro Wizard Golden Knight
Zap
Golden Knight
Zap
Zap Witch Golden Knight
Zap Electro Wizard
Zap Valkyrie Witch Golden Knight
Zap
Zap Valkyrie Witch
Witch
Zap Witch Electro Wizard Golden Knight
Zap Witch Golden Knight
Zap Golden Knight
Zap Witch Electro Wizard
Zap Electro Wizard Guards Witch
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Guards Witch
Zap Witch Electro Wizard
Valkyrie Electro Wizard
Zap
Zap
P.E.K.K.A
Zap Guards Witch Electro Wizard Golden Knight
Zap Witch Electro Wizard
Zap Witch Electro Wizard Golden Knight
P.E.K.K.A

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