My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Prince
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Prince
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Prince P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Prince Electro Wizard
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Valkyrie Electro Wizard Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage The Log Valkyrie

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Electro Wizard Valkyrie The Log
Valkyrie
Prince Zap Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie Rage Prince P.E.K.K.A
Rage
Wizard Prince Electro Wizard
Prince
Zap Valkyrie Wizard Rage The Log Electro Wizard
P.E.K.K.A
Zap Electro Wizard Valkyrie Wizard The Log
The Log
Zap Prince P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Valkyrie Rage Prince

Defense Synergies 3 16

Zap
Electro Wizard Valkyrie Prince P.E.K.K.A The Log
Valkyrie
Zap Wizard Prince P.E.K.K.A The Log Electro Wizard
Wizard
Valkyrie Prince P.E.K.K.A The Log Electro Wizard
Rage
Prince
The Log Zap Valkyrie Wizard Electro Wizard
P.E.K.K.A
The Log Zap Valkyrie Wizard Electro Wizard
The Log
Prince P.E.K.K.A Zap Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Wizard Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log Electro Wizard
P.E.K.K.A Zap Valkyrie Prince The Log Electro Wizard
Prince P.E.K.K.A Valkyrie Electro Wizard
Prince P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Prince P.E.K.K.A The Log
The Log Zap Valkyrie Electro Wizard
Electro Wizard Zap Wizard
Zap Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Prince
Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Zap Wizard The Log
Zap Wizard Electro Wizard
Prince P.E.K.K.A Zap Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Zap Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Prince Electro Wizard
Zap Prince P.E.K.K.A The Log Electro Wizard
Wizard Valkyrie Prince P.E.K.K.A Electro Wizard
Zap Valkyrie Wizard Prince The Log Electro Wizard
Zap Valkyrie Wizard The Log Electro Wizard
P.E.K.K.A Prince Electro Wizard
Valkyrie Wizard Prince P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie Wizard Prince The Log
P.E.K.K.A Zap Valkyrie Prince The Log Electro Wizard
Valkyrie Prince P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Valkyrie Prince
Wizard Zap Electro Wizard
Prince P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Prince
Zap P.E.K.K.A Electro Wizard Valkyrie Prince The Log
P.E.K.K.A
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Zap Valkyrie Prince The Log Electro Wizard
Prince P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Zap Valkyrie Prince P.E.K.K.A The Log
Valkyrie Zap Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Electro Wizard
The Log
Valkyrie Prince The Log
Wizard Zap Valkyrie The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Prince Electro Wizard
Zap Valkyrie Wizard Prince The Log Electro Wizard
Zap Wizard
The Log
Zap Prince The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard Prince The Log Electro Wizard
Zap Valkyrie Wizard The Log
Prince The Log
Wizard
Prince The Log
Zap The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard Prince The Log
Zap The Log
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log
Zap Electro Wizard
P.E.K.K.A Prince
Wizard The Log
Zap Electro Wizard Prince
Zap Wizard Electro Wizard
The Log
Valkyrie Wizard Prince Electro Wizard
The Log Zap Wizard
Zap
Prince P.E.K.K.A
Zap The Log Electro Wizard
Zap Electro Wizard
Zap Prince The Log Electro Wizard

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