My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Witch
Fireball
Elite Barbarians Wizard Witch
Poison
Wizard Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Mini P.E.K.K.A Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Fireball Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Mirror Mini P.E.K.K.A Witch Mega Knight
Elite Barbarians
Zap Fireball Wizard Mega Knight
Fireball
Zap Mirror Elite Barbarians Mega Knight
Mini P.E.K.K.A
Zap Wizard Mirror Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight
Mirror
Zap Fireball Mini P.E.K.K.A
Witch
Zap Mega Knight
Mega Knight
Zap Elite Barbarians Fireball Mini P.E.K.K.A Wizard Witch

Defense Synergies 5 13

Zap
Fireball Mini P.E.K.K.A Mirror Mega Knight Elite Barbarians Witch
Elite Barbarians
Zap Mini P.E.K.K.A Wizard Mega Knight
Fireball
Zap Mirror Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Elite Barbarians Fireball Wizard Mirror Witch
Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight
Mirror
Zap Fireball Mini P.E.K.K.A Mega Knight
Witch
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Elite Barbarians Fireball Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians Mini P.E.K.K.A Zap Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Mega Knight
Elite Barbarians Fireball Mini P.E.K.K.A Mega Knight
Fireball Zap Mega Knight
Zap Fireball Wizard Witch
Zap Fireball Mega Knight
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight
Witch Zap Fireball Wizard Mega Knight
Zap Fireball Wizard Witch
Mini P.E.K.K.A Mega Knight Zap Elite Barbarians Fireball Wizard Witch
Fireball Wizard Mega Knight Zap Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Mega Knight
Zap Elite Barbarians Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A Witch
Fireball Mega Knight Zap Elite Barbarians Wizard Witch
Zap Wizard Witch Fireball Mega Knight
Mini P.E.K.K.A Elite Barbarians
Wizard Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Zap Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Zap Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Witch Mega Knight
Fireball Wizard Zap Witch
Mini P.E.K.K.A Elite Barbarians Fireball Witch
Mini P.E.K.K.A Mega Knight Elite Barbarians
Zap Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A Witch
Witch
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch
Mega Knight Zap Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Mega Knight Fireball Wizard Witch
Wizard Fireball Witch Mega Knight
Elite Barbarians Witch Zap Fireball Mini P.E.K.K.A
Mega Knight Zap Elite Barbarians Fireball Mini P.E.K.K.A Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Mega Knight
Zap Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch Mega Knight
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch Mega Knight
Fireball Zap
Elite Barbarians Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Fireball Witch
Fireball Zap Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Elite Barbarians Mega Knight
Zap Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Mega Knight

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