My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Elite Barbarians Battle Ram Wizard Electro Wizard
The Log
Elite Barbarians Battle Ram
Earthquake
Arrows
Royal Delivery
Elite Barbarians Battle Ram Wizard P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Battle Ram Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Battle Ram Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Battle Ram Electro Wizard Wizard Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Battle Ram Electro Wizard

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Battle Ram P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians
Zap Fireball Battle Ram Wizard Mega Knight
Fireball
Zap Elite Barbarians Battle Ram Electro Wizard Mega Knight
Battle Ram
Zap Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Wizard
Elite Barbarians P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Electro Wizard Battle Ram Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram Mega Knight
Mega Knight
Zap Elite Barbarians Fireball Wizard Electro Wizard

Defense Synergies 3 11

Zap
Fireball Electro Wizard Mega Knight Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Wizard Mega Knight
Fireball
Zap Electro Wizard Mega Knight
Battle Ram
Wizard
Elite Barbarians P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Fireball Wizard P.E.K.K.A Mega Knight
Mega Knight
Zap Elite Barbarians Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Zap Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians Fireball P.E.K.K.A Mega Knight
Fireball Zap Electro Wizard Mega Knight
Electro Wizard Zap Fireball Wizard
Zap Fireball P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Elite Barbarians
Elite Barbarians Electro Wizard Mega Knight
Electro Wizard Zap Fireball Wizard Mega Knight
Zap Fireball Wizard Electro Wizard
P.E.K.K.A Mega Knight Zap Elite Barbarians Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight Zap P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard Mega Knight
Zap Elite Barbarians Fireball P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Fireball Mega Knight Zap Elite Barbarians Wizard Electro Wizard
Zap Wizard Fireball Electro Wizard Mega Knight
P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Mega Knight Elite Barbarians Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Elite Barbarians Electro Wizard
P.E.K.K.A Mega Knight Zap Elite Barbarians Fireball Electro Wizard
P.E.K.K.A Elite Barbarians Mega Knight
Fireball Wizard Zap Electro Wizard
P.E.K.K.A Elite Barbarians Fireball Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians
Zap P.E.K.K.A Electro Wizard Mega Knight Elite Barbarians Fireball
P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians P.E.K.K.A Mega Knight Fireball Wizard
Wizard Fireball Mega Knight
Elite Barbarians Electro Wizard Zap Fireball P.E.K.K.A
Mega Knight Zap Elite Barbarians Fireball Wizard P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Zap Fireball Wizard Electro Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Elite Barbarians Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball Electro Wizard
P.E.K.K.A Mega Knight
Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Elite Barbarians P.E.K.K.A Mega Knight
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight
P.E.K.K.A
Fireball Wizard Mega Knight

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