My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Fisherman Graveyard
Giant Snowball
Zappies Fisherman Graveyard
Zap
Firecracker Zappies Fisherman Graveyard
Barbarian Barrel
Electro Spirit Firecracker Elite Barbarians Zappies Graveyard
The Log
Electro Spirit Firecracker Elite Barbarians Zappies Fisherman Graveyard
Earthquake
Firecracker Zappies Graveyard
Arrows
Electro Spirit Firecracker Zappies Graveyard
Royal Delivery
Electro Spirit Firecracker Elite Barbarians Zappies Fisherman Graveyard
Fireball
Firecracker Elite Barbarians Zappies Fisherman
Poison
Firecracker Zappies Fisherman Graveyard
Lightning
Elite Barbarians Fisherman
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Firecracker Fisherman Zappies Freeze Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Firecracker Fisherman

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Elite Barbarians
Zap
Firecracker Elite Barbarians Graveyard Electro Spirit Zappies Freeze Fisherman
Firecracker
Zap Elite Barbarians Zappies Fisherman
Elite Barbarians
Zap Electro Spirit Firecracker Zappies Graveyard
Zappies
Zap Firecracker Elite Barbarians Graveyard
Freeze
Graveyard Zap
Fisherman
Zap Firecracker Graveyard
Graveyard
Zap Freeze Elite Barbarians Zappies Fisherman

Defense Synergies 0 9

Electro Spirit
Zap Fisherman
Zap
Electro Spirit Firecracker Elite Barbarians Zappies Fisherman
Firecracker
Zap Zappies Fisherman
Elite Barbarians
Zap
Zappies
Zap Firecracker Fisherman
Freeze
Fisherman
Electro Spirit Zap Firecracker Zappies
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Zappies
Elite Barbarians Zap Firecracker Zappies Fisherman
Fisherman Elite Barbarians Zappies Freeze
Elite Barbarians Firecracker Zappies Fisherman
Firecracker Elite Barbarians
Freeze Electro Spirit Zap Firecracker Zappies
Electro Spirit Zap Firecracker Zappies Freeze
Electro Spirit Zap
Zappies Elite Barbarians Fisherman
Elite Barbarians Firecracker Zappies Fisherman
Electro Spirit Zap Firecracker Zappies Freeze Fisherman
Zap Firecracker Zappies
Zap Elite Barbarians Zappies Freeze
Electro Spirit Zap Firecracker Zappies Freeze
Elite Barbarians Zappies
Zap Elite Barbarians Zappies Freeze Fisherman
Firecracker Elite Barbarians Zappies Fisherman
Electro Spirit Zap Firecracker Elite Barbarians Zappies Fisherman
Zap Freeze Electro Spirit Firecracker Zappies Fisherman
Elite Barbarians Zappies Fisherman
Electro Spirit Firecracker Elite Barbarians Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Zappies Fisherman
Zap Firecracker Elite Barbarians Fisherman
Zappies Zap Elite Barbarians Fisherman
Zap Elite Barbarians Zappies Fisherman
Elite Barbarians Zappies Fisherman
Firecracker Electro Spirit Zap Zappies Freeze
Elite Barbarians Zappies
Elite Barbarians Zappies Fisherman
Zap Freeze Electro Spirit Firecracker Elite Barbarians Zappies
Zappies
Elite Barbarians Zappies
Zap Elite Barbarians
Elite Barbarians Zappies
Firecracker Zappies
Elite Barbarians Zappies Electro Spirit Zap Firecracker Freeze Fisherman
Electro Spirit Zap Firecracker Elite Barbarians Zappies Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap Fisherman
Firecracker Freeze
Zap Firecracker
Firecracker Electro Spirit Zap Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker Fisherman
Elite Barbarians Fisherman
Firecracker Zap Fisherman
Zap Firecracker
Firecracker Elite Barbarians Fisherman
Firecracker Freeze Fisherman
Zap Firecracker Elite Barbarians Fisherman
Zap Firecracker
Firecracker
Freeze
Fisherman
Zap Firecracker Fisherman
Zap Firecracker
Fisherman
Zap
Zap Firecracker Freeze Electro Spirit
Fisherman
Firecracker Zap Fisherman
Zap Fisherman
Zap Firecracker Fisherman
Elite Barbarians Zap Firecracker
Zap Electro Spirit Firecracker Zappies Freeze
Elite Barbarians
Zap
Zap Electro Spirit Firecracker Zappies Freeze
Firecracker
Zap Electro Spirit Zappies Freeze
Zap Firecracker Zappies
Freeze
Firecracker
Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Electro Spirit Firecracker Elite Barbarians Zappies Freeze
Firecracker Zap Zappies
Zap Firecracker Freeze

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