My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Baby Dragon
Zap
Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower Magic Archer
The Log
Elite Barbarians
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Baby Dragon Magic Archer
Fireball
Elite Barbarians Inferno Tower Baby Dragon Magic Archer
Poison
Inferno Tower Magic Archer
Lightning
Elite Barbarians Inferno Tower Baby Dragon Magic Archer
Rocket
Elite Barbarians Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Electro Giant The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Baby Dragon Magic Archer Inferno Tower Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage The Log Baby Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Baby Dragon The Log Magic Archer
Elite Barbarians
Zap Rage The Log
Inferno Tower
Rage
Elite Barbarians
Baby Dragon
Zap Electro Giant
Electro Giant
Baby Dragon
The Log
Zap Elite Barbarians Magic Archer
Magic Archer
Zap The Log

Defense Synergies 1 9

Zap
Elite Barbarians Inferno Tower Baby Dragon The Log Magic Archer
Elite Barbarians
Zap The Log
Inferno Tower
The Log Zap Baby Dragon
Rage
Baby Dragon
Zap Inferno Tower The Log
Electro Giant
The Log
Inferno Tower Zap Elite Barbarians Baby Dragon Magic Archer
Magic Archer
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Baby Dragon The Log Magic Archer
Elite Barbarians Inferno Tower Zap The Log
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower
Elite Barbarians The Log
The Log Zap Baby Dragon Magic Archer
Inferno Tower Zap Baby Dragon Magic Archer
Zap Inferno Tower Baby Dragon Electro Giant The Log Magic Archer
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower
Zap Baby Dragon Electro Giant The Log Magic Archer
Inferno Tower Zap Baby Dragon Magic Archer
Inferno Tower Zap Elite Barbarians The Log
Zap Baby Dragon The Log Magic Archer
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians Electro Giant The Log
Elite Barbarians Inferno Tower
Zap Elite Barbarians Baby Dragon The Log Magic Archer
Zap Baby Dragon The Log Magic Archer
Elite Barbarians Inferno Tower
Elite Barbarians Baby Dragon Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower Electro Giant
Zap Elite Barbarians Baby Dragon The Log Magic Archer
Zap Elite Barbarians Inferno Tower The Log
Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians
Electro Giant Zap Baby Dragon Magic Archer
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Zap Elite Barbarians Inferno Tower Baby Dragon The Log Magic Archer
Inferno Tower
Elite Barbarians Inferno Tower
Zap Elite Barbarians Electro Giant The Log
Elite Barbarians Inferno Tower
Baby Dragon Electro Giant Magic Archer
Elite Barbarians Inferno Tower Electro Giant Zap Baby Dragon The Log Magic Archer
Zap Elite Barbarians Inferno Tower Baby Dragon Electro Giant The Log Magic Archer
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon The Log
Zap Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
The Log
Zap Baby Dragon The Log Magic Archer
Electro Giant Zap Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
The Log Zap Baby Dragon Magic Archer
The Log Zap
Elite Barbarians
Zap The Log Magic Archer
Zap Baby Dragon Magic Archer
Elite Barbarians Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Zap Elite Barbarians Baby Dragon The Log Magic Archer
Zap Baby Dragon The Log Magic Archer
Magic Archer Baby Dragon The Log
Zap Baby Dragon The Log Magic Archer
Zap Baby Dragon Electro Giant The Log Magic Archer
Baby Dragon The Log Magic Archer
The Log
Zap Baby Dragon The Log
Zap Electro Giant The Log Baby Dragon Magic Archer
The Log Zap Baby Dragon Magic Archer
Zap Baby Dragon The Log Magic Archer
Zap Baby Dragon The Log Magic Archer
Elite Barbarians Zap Baby Dragon Electro Giant Magic Archer
Zap Electro Giant
Elite Barbarians
Zap The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
Zap Magic Archer
Zap Baby Dragon Magic Archer
The Log
Baby Dragon Magic Archer
The Log Zap Baby Dragon Magic Archer
Zap Electro Giant
Elite Barbarians
Zap Electro Giant Elite Barbarians Baby Dragon The Log Magic Archer
Zap Magic Archer
Zap Baby Dragon Electro Giant The Log Magic Archer

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