My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Musketeer Zappies
Zap
Goblin Gang Firecracker Zappies
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Musketeer Zappies
The Log
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Zappies
Earthquake
Goblin Gang Firecracker Zappies
Arrows
Goblin Gang Firecracker Zappies
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Zappies
Fireball
Goblin Gang Firecracker Elite Barbarians Musketeer Zappies
Poison
Goblin Gang Firecracker Musketeer Zappies
Lightning
Elite Barbarians Mini P.E.K.K.A Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Mini P.E.K.K.A Musketeer Zappies Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Firecracker Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Zappies Mega Knight
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A Zappies Mega Knight
Elite Barbarians
Zap Firecracker Zappies Mega Knight
Mini P.E.K.K.A
Zap Goblin Gang Firecracker Musketeer Mega Knight
Musketeer
Zap Mini P.E.K.K.A Mega Knight
Zappies
Zap Firecracker Elite Barbarians Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Zappies

Defense Synergies 3 18

Zap
Mini P.E.K.K.A Mega Knight Goblin Gang Firecracker Elite Barbarians Musketeer Zappies
Goblin Gang
Musketeer Zap Firecracker Mini P.E.K.K.A Zappies
Firecracker
Zap Goblin Gang Mini P.E.K.K.A Musketeer Zappies Mega Knight
Elite Barbarians
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Goblin Gang Firecracker Elite Barbarians Musketeer
Musketeer
Goblin Gang Zap Firecracker Mini P.E.K.K.A Zappies Mega Knight
Zappies
Zap Goblin Gang Firecracker Musketeer Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Musketeer Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer Zappies
Elite Barbarians Mini P.E.K.K.A Zap Goblin Gang Firecracker Musketeer Zappies Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Elite Barbarians Musketeer Zappies
Elite Barbarians Mini P.E.K.K.A Goblin Gang Firecracker Musketeer Zappies Mega Knight
Firecracker Elite Barbarians Mini P.E.K.K.A Mega Knight
Goblin Gang Zap Firecracker Musketeer Zappies Mega Knight
Musketeer Zap Goblin Gang Firecracker Zappies
Zap Musketeer Mega Knight
Mini P.E.K.K.A Zappies Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Firecracker Mini P.E.K.K.A Musketeer Zappies Mega Knight
Goblin Gang Zap Firecracker Musketeer Zappies Mega Knight
Musketeer Zap Goblin Gang Firecracker Zappies
Mini P.E.K.K.A Mega Knight Zap Goblin Gang Elite Barbarians Musketeer Zappies
Mega Knight Zap Goblin Gang Firecracker Mini P.E.K.K.A Zappies
Elite Barbarians Mini P.E.K.K.A Goblin Gang Zappies Mega Knight
Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A Zappies Mega Knight
Mega Knight Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Zappies
Mega Knight Zap Goblin Gang Firecracker Elite Barbarians Musketeer Zappies
Zap Firecracker Musketeer Zappies Mega Knight
Mini P.E.K.K.A Elite Barbarians Musketeer Zappies
Goblin Gang Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Elite Barbarians Zappies
Zap Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Mega Knight
Goblin Gang Zappies Mega Knight Zap Elite Barbarians Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Mega Knight Zap Elite Barbarians Musketeer Zappies
Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Zappies Mega Knight
Firecracker Zap Goblin Gang Musketeer Zappies
Goblin Gang Mini P.E.K.K.A Elite Barbarians Musketeer Zappies
Mini P.E.K.K.A Mega Knight Elite Barbarians Zappies
Zap Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Zappies
Goblin Gang Musketeer Zappies
Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer Zappies
Mega Knight Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Goblin Gang Zappies
Firecracker Musketeer Zappies Mega Knight
Goblin Gang Elite Barbarians Zappies Zap Firecracker Mini P.E.K.K.A Musketeer
Mega Knight Zap Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Zappies
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Zap Musketeer
Firecracker Musketeer
Zap Firecracker Mega Knight
Firecracker Zap Musketeer
Firecracker Musketeer
Zap Firecracker
Zap Firecracker
Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer
Firecracker Elite Barbarians Musketeer
Firecracker Musketeer
Zap Firecracker Elite Barbarians Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer Mega Knight
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Musketeer Mega Knight
Zap Firecracker Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Firecracker Mega Knight
Firecracker Zap Musketeer
Zap Musketeer Mega Knight
Zap Firecracker Musketeer
Elite Barbarians Zap Firecracker Musketeer
Zap Firecracker Musketeer Zappies
Elite Barbarians Mini P.E.K.K.A
Zap Musketeer Mega Knight
Zap Firecracker Zappies
Mega Knight
Firecracker
Zap Goblin Gang Musketeer Zappies
Zap Firecracker Musketeer Zappies
Goblin Gang Firecracker Mini P.E.K.K.A Musketeer Mega Knight
Zap Firecracker Musketeer
Zap
Firecracker Elite Barbarians Musketeer Mega Knight
Zap Goblin Gang Firecracker Elite Barbarians Musketeer Zappies
Firecracker Zap Musketeer Zappies
Zap Firecracker Musketeer Mega Knight
Firecracker Mega Knight

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