My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Musketeer Little Prince
Zap
Little Prince
Barbarian Barrel
Elite Barbarians Musketeer Electro Wizard Little Prince
The Log
Elite Barbarians Musketeer Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Elite Barbarians Musketeer P.E.K.K.A Electro Wizard Little Prince
Fireball
Elite Barbarians Musketeer Electro Wizard Little Prince
Poison
Musketeer Electro Wizard Little Prince
Lightning
Elite Barbarians Musketeer Electro Wizard Little Prince
Rocket
Elite Barbarians Musketeer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Little Prince Musketeer Electro Wizard Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Little Prince Musketeer

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Electro Wizard Musketeer The Log Mega Knight Little Prince
Elite Barbarians
Zap The Log Mega Knight
Musketeer
Zap P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Zap Electro Wizard Musketeer The Log
The Log
Zap Elite Barbarians Musketeer P.E.K.K.A Mega Knight Little Prince
Electro Wizard
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Elite Barbarians Musketeer The Log Electro Wizard
Little Prince
Zap The Log

Defense Synergies 4 16

Zap
Electro Wizard Mega Knight Elite Barbarians Musketeer P.E.K.K.A The Log Little Prince
Elite Barbarians
Zap The Log Mega Knight
Musketeer
The Log Zap P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
The Log Zap Musketeer Electro Wizard
The Log
Musketeer P.E.K.K.A Zap Elite Barbarians Electro Wizard Mega Knight Little Prince
Electro Wizard
Zap Musketeer P.E.K.K.A The Log Mega Knight Little Prince
Mega Knight
Zap Elite Barbarians Musketeer The Log Electro Wizard
Little Prince
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log Electro Wizard
Elite Barbarians P.E.K.K.A Zap Musketeer The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Musketeer Electro Wizard
Elite Barbarians P.E.K.K.A Musketeer Electro Wizard Mega Knight
Elite Barbarians P.E.K.K.A The Log Mega Knight
The Log Zap Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Zap Little Prince
Zap Musketeer P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Musketeer Electro Wizard Mega Knight Little Prince
Electro Wizard Zap Musketeer The Log Mega Knight
Musketeer Zap Electro Wizard
P.E.K.K.A Mega Knight Zap Elite Barbarians Musketeer The Log Electro Wizard
Mega Knight Zap P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard Mega Knight
Zap Elite Barbarians P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Elite Barbarians Musketeer P.E.K.K.A Electro Wizard
Mega Knight Zap Elite Barbarians Musketeer The Log Electro Wizard Little Prince
Zap The Log Musketeer Electro Wizard Mega Knight Little Prince
P.E.K.K.A Elite Barbarians Musketeer Electro Wizard
Mega Knight Elite Barbarians Musketeer P.E.K.K.A The Log Electro Wizard Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Elite Barbarians Musketeer The Log Mega Knight
P.E.K.K.A Mega Knight Zap Elite Barbarians Musketeer The Log Electro Wizard
P.E.K.K.A Mega Knight Zap Elite Barbarians Musketeer The Log Electro Wizard
P.E.K.K.A Elite Barbarians Musketeer Mega Knight
Zap Musketeer Electro Wizard
P.E.K.K.A Elite Barbarians Musketeer Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians
Zap P.E.K.K.A Electro Wizard Mega Knight Elite Barbarians The Log
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Elite Barbarians Musketeer
P.E.K.K.A Mega Knight Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians P.E.K.K.A Mega Knight
Musketeer Mega Knight
Elite Barbarians Electro Wizard Zap Musketeer P.E.K.K.A The Log Little Prince
Mega Knight Zap Elite Barbarians Musketeer P.E.K.K.A The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Electro Wizard
The Log
Musketeer The Log
Zap The Log Mega Knight
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Elite Barbarians Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard
Zap Musketeer
Elite Barbarians Musketeer The Log
Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer The Log
Musketeer The Log Mega Knight
Zap Musketeer The Log Electro Wizard Mega Knight
Zap The Log Mega Knight Little Prince
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap The Log Mega Knight Little Prince
The Log Zap Musketeer Electro Wizard
Zap Musketeer The Log Mega Knight
Zap Musketeer The Log
Elite Barbarians Zap Musketeer Electro Wizard Little Prince
Zap Electro Wizard Musketeer
Elite Barbarians
Zap Musketeer The Log Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
The Log
Zap Electro Wizard Musketeer
Zap Musketeer Electro Wizard
The Log
Musketeer Electro Wizard Mega Knight
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer P.E.K.K.A Mega Knight
Zap Elite Barbarians Musketeer The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard Mega Knight Little Prince
P.E.K.K.A
Mega Knight

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