My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Miner
Giant Snowball
Skeleton Army Miner
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Skeleton Army Ice Wizard Electro Wizard
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Skeleton Army Miner Ice Wizard Electro Wizard
Fireball
Elite Barbarians Skeleton Army Ice Wizard Electro Wizard
Poison
Skeleton Army Ice Wizard Electro Wizard
Lightning
Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Miner Ice Wizard Valkyrie Electro Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Miner Ice Wizard

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Electro Wizard Valkyrie Ice Wizard
Elite Barbarians
Zap Valkyrie
Valkyrie
Elite Barbarians Zap Electro Wizard
Rocket
Miner
Skeleton Army
Miner
Zap Rocket Electro Wizard
Ice Wizard
Zap
Electro Wizard
Zap Valkyrie Miner

Defense Synergies 2 9

Zap
Electro Wizard Elite Barbarians Valkyrie Skeleton Army Miner Ice Wizard
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Zap Ice Wizard Electro Wizard
Rocket
Skeleton Army
Zap Ice Wizard Electro Wizard
Miner
Zap
Ice Wizard
Zap Valkyrie Skeleton Army
Electro Wizard
Zap Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Zap Valkyrie Ice Wizard Electro Wizard
Rocket Skeleton Army Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army Valkyrie Ice Wizard Electro Wizard
Elite Barbarians Valkyrie Rocket Skeleton Army
Skeleton Army Zap Valkyrie Ice Wizard Electro Wizard
Rocket Electro Wizard Zap Ice Wizard
Rocket Zap Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Valkyrie Miner Ice Wizard Electro Wizard
Valkyrie Skeleton Army Ice Wizard Electro Wizard Zap
Zap Ice Wizard Electro Wizard
Skeleton Army Zap Elite Barbarians Valkyrie Rocket Ice Wizard Electro Wizard
Valkyrie Rocket Skeleton Army Zap Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Rocket Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Zap Elite Barbarians Valkyrie Skeleton Army Ice Wizard Electro Wizard
Zap Valkyrie Ice Wizard Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Skeleton Army Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Valkyrie Rocket Miner
Skeleton Army Zap Elite Barbarians Valkyrie Rocket Electro Wizard
Valkyrie Rocket Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Skeleton Army
Rocket Zap Ice Wizard Electro Wizard
Rocket Skeleton Army Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Elite Barbarians Valkyrie Skeleton Army
Zap Rocket Electro Wizard Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Elite Barbarians Valkyrie
Rocket Skeleton Army Zap Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Rocket Skeleton Army Valkyrie
Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Valkyrie Rocket
Valkyrie Zap Elite Barbarians Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Zap Miner Ice Wizard Electro Wizard
Rocket Miner
Valkyrie Rocket
Rocket Zap Valkyrie
Zap Rocket Ice Wizard
Zap Ice Wizard
Miner Zap
Rocket Elite Barbarians Electro Wizard
Rocket Miner Zap Valkyrie Electro Wizard
Zap Rocket
Rocket Elite Barbarians Miner
Rocket
Zap Elite Barbarians
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap Electro Wizard
Rocket Zap Valkyrie Miner
Rocket
Rocket
Rocket
Rocket Zap
Zap Valkyrie Ice Wizard
Miner Zap Ice Wizard Electro Wizard
Zap Miner
Rocket Miner Zap
Elite Barbarians Zap Ice Wizard Electro Wizard
Zap Rocket Electro Wizard
Elite Barbarians
Zap Rocket Miner
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Rocket Skeleton Army
Rocket Zap Ice Wizard Electro Wizard
Miner Valkyrie Rocket Electro Wizard
Zap
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Miner Electro Wizard
Rocket

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