My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army P.E.K.K.A
Fireball
Elite Barbarians Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Skeleton Army Golden Knight Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A The Log
Elite Barbarians
Zap Rage Wizard The Log Golden Knight
Wizard
Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Wizard Golden Knight
Skeleton Army
P.E.K.K.A
Zap Wizard The Log
The Log
Zap Elite Barbarians P.E.K.K.A
Golden Knight
Elite Barbarians Rage

Defense Synergies 1 14

Zap
Elite Barbarians Skeleton Army P.E.K.K.A The Log Golden Knight
Elite Barbarians
Zap Wizard The Log Golden Knight
Wizard
Elite Barbarians Skeleton Army P.E.K.K.A The Log Golden Knight
Rage
Skeleton Army
Zap Wizard The Log
P.E.K.K.A
The Log Zap Wizard
The Log
P.E.K.K.A Zap Elite Barbarians Wizard Skeleton Army Golden Knight
Golden Knight
Zap Elite Barbarians Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Golden Knight
Elite Barbarians Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army P.E.K.K.A Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap
Zap Wizard
Zap P.E.K.K.A The Log Golden Knight
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Zap Wizard The Log
Zap Wizard
Skeleton Army P.E.K.K.A Zap Elite Barbarians Wizard The Log
Wizard Skeleton Army Zap P.E.K.K.A The Log Golden Knight
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Zap Elite Barbarians P.E.K.K.A The Log
Wizard Elite Barbarians Skeleton Army P.E.K.K.A
Zap Elite Barbarians Wizard Skeleton Army The Log Golden Knight
Zap Wizard The Log
P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Elite Barbarians P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Wizard The Log
Skeleton Army P.E.K.K.A Zap Elite Barbarians The Log Golden Knight
Skeleton Army P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Skeleton Army
Wizard Zap
Skeleton Army P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army
Zap P.E.K.K.A Elite Barbarians Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians Golden Knight
Skeleton Army P.E.K.K.A Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army P.E.K.K.A Wizard Golden Knight
Wizard Skeleton Army
Elite Barbarians Skeleton Army Zap P.E.K.K.A The Log Golden Knight
Zap Elite Barbarians Wizard P.E.K.K.A The Log Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
Zap The Log Golden Knight
The Log
The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Golden Knight
Elite Barbarians
Zap Wizard The Log Golden Knight
Zap Wizard
Elite Barbarians The Log Golden Knight
Zap Elite Barbarians The Log
Zap Wizard The Log Golden Knight
Wizard The Log
Zap Wizard The Log
Zap Wizard The Log Golden Knight
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard Golden Knight
Zap Wizard The Log Golden Knight
Zap The Log Golden Knight
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Skeleton Army
Zap Wizard
The Log
Wizard
The Log Zap Wizard
Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians The Log Golden Knight
Zap
Zap The Log Golden Knight
P.E.K.K.A
Wizard

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