My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Clone
Giant Snowball
Dart Goblin Furnace Skeleton Army Clone Witch Lumberjack
Zap
Dart Goblin Furnace Skeleton Army Clone Witch
Barbarian Barrel
Elite Barbarians Dart Goblin Furnace Wizard Skeleton Army Clone Witch Lumberjack
The Log
Elite Barbarians Dart Goblin Furnace Skeleton Army Clone Witch Lumberjack
Earthquake
Furnace Skeleton Army Clone Witch
Arrows
Dart Goblin Furnace Skeleton Army Clone Witch
Royal Delivery
Elite Barbarians Dart Goblin Wizard Skeleton Army Clone Witch Lumberjack
Fireball
Elite Barbarians Dart Goblin Furnace Wizard Skeleton Army Clone Witch Lumberjack
Poison
Dart Goblin Furnace Wizard Skeleton Army Clone Witch
Lightning
Elite Barbarians Furnace Wizard Witch Lumberjack
Rocket
Elite Barbarians Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Clone Furnace Lumberjack Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Skeleton Army Clone Furnace

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Dart Goblin Furnace Wizard Lumberjack
Dart Goblin
Elite Barbarians
Furnace
Elite Barbarians
Wizard
Elite Barbarians Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Witch Lumberjack
Witch
Clone Lumberjack
Lumberjack
Elite Barbarians Wizard Clone Witch

Defense Synergies 0 11

Elite Barbarians
Dart Goblin Wizard
Dart Goblin
Elite Barbarians Furnace Skeleton Army Lumberjack
Furnace
Dart Goblin Skeleton Army Lumberjack
Wizard
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army
Dart Goblin Furnace Wizard Lumberjack
Clone
Witch
Lumberjack
Lumberjack
Dart Goblin Furnace Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Elite Barbarians Skeleton Army Lumberjack Dart Goblin Furnace Witch
Furnace Skeleton Army Witch Lumberjack Elite Barbarians Dart Goblin
Elite Barbarians Skeleton Army Witch Lumberjack Dart Goblin Furnace
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Dart Goblin Furnace Lumberjack
Dart Goblin Furnace Wizard Witch
Dart Goblin
Witch Elite Barbarians Furnace Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Dart Goblin Lumberjack
Dart Goblin Skeleton Army Witch Furnace Wizard Lumberjack
Dart Goblin Furnace Wizard Witch
Furnace Skeleton Army Lumberjack Elite Barbarians Wizard Witch
Wizard Skeleton Army Dart Goblin Furnace Witch Lumberjack
Elite Barbarians Skeleton Army Furnace Lumberjack
Skeleton Army Elite Barbarians Furnace Lumberjack
Wizard Elite Barbarians Furnace Skeleton Army Witch Lumberjack
Elite Barbarians Dart Goblin Furnace Wizard Skeleton Army Witch Lumberjack
Furnace Wizard Witch Dart Goblin Lumberjack
Elite Barbarians Dart Goblin Lumberjack
Wizard Skeleton Army Elite Barbarians Dart Goblin Furnace Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Furnace Witch
Elite Barbarians Wizard Lumberjack
Skeleton Army Lumberjack Elite Barbarians Furnace Witch
Skeleton Army Lumberjack Elite Barbarians
Elite Barbarians Skeleton Army Witch Lumberjack
Furnace Wizard Dart Goblin Witch
Skeleton Army Elite Barbarians Dart Goblin Furnace Witch Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Witch
Witch Dart Goblin Skeleton Army
Elite Barbarians Dart Goblin Witch Lumberjack
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Wizard Witch Lumberjack
Wizard Dart Goblin Furnace Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Dart Goblin Furnace Lumberjack
Elite Barbarians Dart Goblin Wizard Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Wizard Furnace
Wizard Dart Goblin Furnace Witch
Dart Goblin Furnace Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard
Elite Barbarians Lumberjack
Dart Goblin Wizard
Dart Goblin Wizard
Elite Barbarians Dart Goblin
Dart Goblin
Elite Barbarians Dart Goblin Furnace
Dart Goblin Furnace Wizard Witch
Dart Goblin Furnace Wizard
Dart Goblin Wizard
Dart Goblin Wizard Witch
Wizard
Furnace Wizard Witch
Witch
Dart Goblin Wizard Witch
Wizard Witch
Dart Goblin
Elite Barbarians Dart Goblin Furnace Wizard Witch
Dart Goblin Wizard Witch
Elite Barbarians
Dart Goblin Wizard
Wizard
Dart Goblin Skeleton Army Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard Lumberjack
Dart Goblin Wizard
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Wizard

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