My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Giant Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Electro Giant Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Electro Giant Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Graveyard Lava Hound
Giant Snowball
Balloon Graveyard Lava Hound
Zap
Balloon Graveyard Lava Hound
Barbarian Barrel
Elite Barbarians Graveyard
The Log
Elite Barbarians Graveyard
Earthquake
Graveyard
Arrows
Graveyard Lava Hound
Royal Delivery
Elite Barbarians Balloon Graveyard Lava Hound
Fireball
Elite Barbarians Balloon Lava Hound
Poison
Balloon Graveyard Lava Hound
Lightning
Elite Barbarians Balloon
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Tornado Balloon Graveyard Elite Barbarians Electro Giant Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Earthquake Tornado Balloon Graveyard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Graveyard Mega Knight
Earthquake
Tornado Balloon Electro Giant Graveyard Mega Knight Lava Hound
Tornado
Electro Giant Earthquake Balloon Graveyard Mega Knight
Balloon
Lava Hound Earthquake Tornado Graveyard Mega Knight
Electro Giant
Tornado Earthquake
Graveyard
Elite Barbarians Earthquake Tornado Balloon Mega Knight Lava Hound
Mega Knight
Elite Barbarians Earthquake Tornado Balloon Graveyard
Lava Hound
Balloon Earthquake Graveyard

Defense Synergies 0 5

Elite Barbarians
Mega Knight
Earthquake
Tornado Mega Knight
Tornado
Earthquake Electro Giant Mega Knight
Balloon
Electro Giant
Tornado
Graveyard
Mega Knight
Elite Barbarians Earthquake Tornado
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Elite Barbarians Mega Knight
Tornado Mega Knight Elite Barbarians
Elite Barbarians Mega Knight
Elite Barbarians Earthquake Tornado Mega Knight
Tornado Earthquake Mega Knight
Tornado
Earthquake Electro Giant Mega Knight
Elite Barbarians Tornado
Elite Barbarians Tornado Mega Knight
Earthquake Tornado Electro Giant Mega Knight
Tornado
Mega Knight Elite Barbarians Earthquake
Mega Knight Earthquake Tornado
Elite Barbarians Mega Knight
Tornado Elite Barbarians Electro Giant Mega Knight
Mega Knight Elite Barbarians Tornado
Mega Knight Elite Barbarians Tornado
Earthquake Tornado Mega Knight
Elite Barbarians Tornado
Mega Knight Elite Barbarians Earthquake Electro Giant
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Electro Giant
Elite Barbarians Mega Knight
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Tornado
Elite Barbarians Mega Knight
Electro Giant Tornado
Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Tornado
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Tornado Electro Giant
Elite Barbarians Mega Knight
Electro Giant Mega Knight
Elite Barbarians Electro Giant Tornado
Mega Knight Elite Barbarians Earthquake Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Tornado
Earthquake
Earthquake
Earthquake Mega Knight
Electro Giant Tornado
Earthquake Tornado
Earthquake Tornado
Tornado
Elite Barbarians Tornado
Earthquake Tornado
Tornado
Earthquake Elite Barbarians
Earthquake
Earthquake Elite Barbarians
Earthquake
Earthquake Mega Knight
Earthquake Tornado
Earthquake Mega Knight
Earthquake Tornado Electro Giant Mega Knight
Earthquake Mega Knight
Tornado
Tornado
Earthquake
Earthquake Tornado Electro Giant Mega Knight
Earthquake Tornado
Tornado Mega Knight
Tornado
Elite Barbarians Tornado Electro Giant
Electro Giant
Elite Barbarians
Earthquake Mega Knight
Mega Knight
Earthquake
Earthquake
Tornado
Mega Knight
Earthquake
Tornado Electro Giant
Elite Barbarians Mega Knight
Electro Giant Elite Barbarians Tornado
Tornado
Tornado Electro Giant Mega Knight
Mega Knight

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