My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Musketeer Furnace Goblin Hut
Zap
Furnace Goblin Hut
Barbarian Barrel
Elite Barbarians Musketeer Furnace Goblin Hut
The Log
Elite Barbarians Musketeer Furnace Goblin Hut
Earthquake
Furnace Goblin Hut
Arrows
Furnace Goblin Hut
Royal Delivery
Elite Barbarians Musketeer Goblin Hut
Fireball
Elite Barbarians Musketeer Furnace Goblin Hut
Poison
Musketeer Furnace Goblin Hut
Lightning
Elite Barbarians Musketeer Furnace Goblin Hut
Rocket
Elite Barbarians Musketeer Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Furnace Poison Goblin Hut Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Musketeer Furnace Poison

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Furnace Mega Knight
Fireball
Elite Barbarians Mega Knight
Musketeer
Goblin Hut Mega Knight
Furnace
Elite Barbarians Goblin Hut
Goblin Hut
Musketeer Furnace Mega Knight
Poison
Mega Knight
Lightning
Mega Knight
Elite Barbarians Fireball Musketeer Goblin Hut Poison

Defense Synergies 0 9

Elite Barbarians
Mega Knight
Fireball
Musketeer Goblin Hut Mega Knight
Musketeer
Fireball Furnace Goblin Hut Mega Knight
Furnace
Musketeer Goblin Hut
Goblin Hut
Fireball Musketeer Furnace
Poison
Mega Knight
Lightning
Mega Knight
Elite Barbarians Fireball Musketeer Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Musketeer Goblin Hut
Elite Barbarians Musketeer Furnace Goblin Hut Mega Knight
Furnace Goblin Hut Mega Knight Elite Barbarians Musketeer Lightning
Elite Barbarians Goblin Hut Musketeer Furnace Mega Knight
Lightning Elite Barbarians Fireball Poison Mega Knight
Fireball Musketeer Furnace Mega Knight
Musketeer Furnace Lightning Fireball Goblin Hut Poison
Lightning Fireball Musketeer Poison Mega Knight
Elite Barbarians Musketeer Furnace Goblin Hut
Elite Barbarians Musketeer Mega Knight
Poison Fireball Musketeer Furnace Goblin Hut Mega Knight
Musketeer Fireball Furnace Goblin Hut Poison
Furnace Goblin Hut Mega Knight Elite Barbarians Fireball Musketeer Lightning
Fireball Mega Knight Furnace Goblin Hut Poison
Elite Barbarians Furnace Goblin Hut Mega Knight
Elite Barbarians Fireball Furnace Goblin Hut Lightning Mega Knight
Mega Knight Elite Barbarians Fireball Musketeer Furnace Goblin Hut Poison
Fireball Mega Knight Elite Barbarians Musketeer Furnace Goblin Hut
Furnace Poison Fireball Musketeer Goblin Hut Mega Knight
Elite Barbarians Musketeer Goblin Hut
Mega Knight Elite Barbarians Fireball Musketeer Furnace Poison
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Furnace Goblin Hut
Fireball Poison Elite Barbarians Musketeer Lightning Mega Knight
Mega Knight Elite Barbarians Musketeer Furnace Goblin Hut Lightning
Lightning Mega Knight Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Goblin Hut Mega Knight
Fireball Furnace Poison Musketeer Goblin Hut
Elite Barbarians Fireball Musketeer Furnace Goblin Hut Lightning
Mega Knight Elite Barbarians
Lightning Mega Knight Elite Barbarians Fireball Goblin Hut Poison
Musketeer Goblin Hut
Mega Knight Elite Barbarians Musketeer Goblin Hut
Lightning Mega Knight Elite Barbarians Fireball Poison
Elite Barbarians Lightning Mega Knight Fireball
Fireball Musketeer Furnace Mega Knight
Elite Barbarians Goblin Hut Fireball Musketeer Furnace Poison Lightning
Poison Mega Knight Elite Barbarians Fireball Musketeer Goblin Hut
Fireball Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Musketeer
Fireball Poison Musketeer
Lightning Fireball Goblin Hut Poison
Lightning Fireball Musketeer Poison
Fireball Poison Furnace Mega Knight
Fireball Poison Musketeer Furnace
Musketeer Furnace Poison
Fireball Poison Lightning
Fireball Poison Lightning
Lightning Elite Barbarians Fireball Musketeer Poison
Poison Lightning Fireball Musketeer
Fireball Poison Lightning Musketeer
Poison Lightning Elite Barbarians Fireball Musketeer Goblin Hut
Lightning Fireball Musketeer Poison
Lightning Elite Barbarians Fireball Musketeer Furnace Goblin Hut Poison
Lightning Fireball Musketeer Furnace Goblin Hut Poison
Lightning Fireball Musketeer Furnace Goblin Hut Poison Mega Knight
Lightning Fireball Poison
Lightning
Lightning Fireball Musketeer Poison Mega Knight
Lightning Fireball Poison Mega Knight
Lightning Fireball Musketeer Poison Mega Knight
Lightning Fireball Poison
Musketeer Lightning
Lightning Fireball Musketeer Poison
Poison Fireball Furnace Mega Knight
Fireball Poison Musketeer Lightning
Fireball Lightning Musketeer Poison Mega Knight
Fireball Poison Lightning Musketeer
Elite Barbarians Poison Lightning Fireball Musketeer Furnace
Lightning Fireball Musketeer Goblin Hut Poison
Lightning Elite Barbarians Fireball
Poison Lightning Fireball Musketeer Mega Knight
Lightning Fireball Poison
Mega Knight
Fireball Poison Lightning
Lightning Fireball Musketeer Goblin Hut
Fireball Poison Lightning Musketeer
Fireball
Fireball Poison Lightning Musketeer Mega Knight
Fireball Musketeer Poison Lightning
Lightning Fireball Poison
Elite Barbarians Musketeer Mega Knight
Elite Barbarians Fireball Musketeer Poison Lightning
Fireball Musketeer Poison Lightning
Poison Lightning Fireball Musketeer Mega Knight
Fireball Lightning Mega Knight
Poison

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