My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Musketeer Hog Rider Goblin Hut Goblin Barrel Skeleton Army
Zap
Goblin Hut Goblin Barrel Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Goblin Hut Goblin Barrel Skeleton Army
The Log
Elite Barbarians Musketeer Hog Rider Goblin Hut Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Hut Goblin Barrel Skeleton Army
Arrows
Goblin Hut Goblin Barrel Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Hog Rider Goblin Hut Goblin Barrel Skeleton Army
Fireball
Elite Barbarians Musketeer Hog Rider Goblin Hut Goblin Barrel Skeleton Army
Poison
Musketeer Goblin Hut Skeleton Army
Lightning
Elite Barbarians Musketeer Goblin Hut
Rocket
Elite Barbarians Musketeer Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Fireball Musketeer Hog Rider Goblin Hut Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Fireball Musketeer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Hog Rider Mega Knight
Fireball
Hog Rider Elite Barbarians Mega Knight
Musketeer
Hog Rider Goblin Hut Mega Knight
Hog Rider
Fireball Musketeer Elite Barbarians Goblin Hut Goblin Barrel Mega Knight
Goblin Hut
Musketeer Hog Rider Goblin Barrel Mega Knight
Goblin Barrel
Hog Rider Goblin Hut Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Elite Barbarians Fireball Musketeer Hog Rider Goblin Hut Goblin Barrel

Defense Synergies 0 8

Elite Barbarians
Mega Knight
Fireball
Musketeer Goblin Hut Mega Knight
Musketeer
Fireball Goblin Hut Skeleton Army Mega Knight
Hog Rider
Goblin Hut
Fireball Musketeer Skeleton Army
Goblin Barrel
Skeleton Army
Musketeer Goblin Hut
Mega Knight
Elite Barbarians Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Hut
Elite Barbarians Skeleton Army Musketeer Goblin Hut Mega Knight
Goblin Hut Skeleton Army Mega Knight Elite Barbarians Musketeer
Elite Barbarians Goblin Hut Skeleton Army Musketeer Mega Knight
Elite Barbarians Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Musketeer Mega Knight
Musketeer Fireball Goblin Hut
Fireball Musketeer Mega Knight
Elite Barbarians Musketeer Goblin Hut Skeleton Army
Elite Barbarians Skeleton Army Musketeer Mega Knight
Skeleton Army Fireball Musketeer Goblin Hut Mega Knight
Musketeer Fireball Goblin Hut
Goblin Hut Skeleton Army Mega Knight Elite Barbarians Fireball Musketeer
Fireball Skeleton Army Mega Knight Goblin Hut
Elite Barbarians Skeleton Army Goblin Hut Mega Knight
Skeleton Army Elite Barbarians Fireball Goblin Hut Mega Knight
Mega Knight Elite Barbarians Fireball Musketeer Goblin Hut Skeleton Army
Fireball Mega Knight Elite Barbarians Musketeer Goblin Hut Skeleton Army
Fireball Musketeer Goblin Hut Mega Knight
Elite Barbarians Musketeer Goblin Hut
Skeleton Army Mega Knight Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Fireball Goblin Hut
Fireball Elite Barbarians Musketeer Mega Knight
Skeleton Army Mega Knight Elite Barbarians Musketeer Goblin Hut
Skeleton Army Mega Knight Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Goblin Hut Skeleton Army Mega Knight
Fireball Musketeer Goblin Hut
Skeleton Army Elite Barbarians Fireball Musketeer Goblin Hut
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Elite Barbarians Fireball Goblin Hut Skeleton Army
Musketeer Goblin Hut Skeleton Army
Mega Knight Elite Barbarians Musketeer Goblin Hut
Skeleton Army Mega Knight Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight Fireball
Fireball Musketeer Skeleton Army Mega Knight
Elite Barbarians Goblin Hut Skeleton Army Fireball Musketeer
Mega Knight Elite Barbarians Fireball Musketeer Goblin Hut
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball Goblin Hut
Fireball Musketeer
Fireball Mega Knight
Fireball Musketeer
Musketeer
Fireball
Fireball
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fireball Musketeer Goblin Hut
Fireball Musketeer
Elite Barbarians Fireball Musketeer Goblin Hut
Fireball Musketeer Goblin Hut
Fireball Musketeer Goblin Hut Mega Knight
Fireball
Fireball Musketeer Mega Knight
Fireball Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Fireball Musketeer
Fireball Mega Knight
Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer Goblin Hut
Elite Barbarians Fireball
Fireball Musketeer Mega Knight
Fireball
Mega Knight
Fireball
Fireball Musketeer Goblin Hut Skeleton Army
Fireball Musketeer
Fireball
Fireball Musketeer Mega Knight
Fireball Musketeer
Fireball
Elite Barbarians Musketeer Mega Knight
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball Mega Knight

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