My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Electro Giant Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Elite Barbarians Goblin Cage Ice Wizard Electro Wizard Lumberjack
The Log
Elite Barbarians Goblin Cage Lumberjack
Earthquake
Goblin Cage
Arrows
Royal Delivery
Elite Barbarians Goblin Cage Ice Wizard Electro Wizard Lumberjack
Fireball
Elite Barbarians Goblin Cage Ice Wizard Electro Wizard Lumberjack
Poison
Goblin Cage Ice Wizard Electro Wizard
Lightning
Elite Barbarians Goblin Cage Ice Wizard Electro Wizard Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Electro Giant Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Ice Wizard Goblin Cage Electro Wizard Lumberjack Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Ice Wizard Goblin Cage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage The Log Lumberjack
Goblin Cage
The Log Lumberjack
Rage
Elite Barbarians Electro Wizard
Electro Giant
Lumberjack
The Log
Elite Barbarians Goblin Cage Lumberjack
Ice Wizard
Lumberjack
Electro Wizard
Rage Lumberjack
Lumberjack
Elite Barbarians Goblin Cage Electro Giant The Log Ice Wizard Electro Wizard

Defense Synergies 0 12

Elite Barbarians
The Log
Goblin Cage
Electro Giant The Log Ice Wizard Electro Wizard Lumberjack
Rage
Electro Giant
Goblin Cage Ice Wizard
The Log
Elite Barbarians Goblin Cage Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Goblin Cage Electro Giant The Log Lumberjack
Electro Wizard
Goblin Cage The Log Lumberjack
Lumberjack
Goblin Cage The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log Electro Wizard
Elite Barbarians Lumberjack Goblin Cage The Log Ice Wizard Electro Wizard
Goblin Cage Lumberjack Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Goblin Cage Lumberjack Ice Wizard Electro Wizard
Elite Barbarians Goblin Cage The Log Lumberjack
The Log Ice Wizard Electro Wizard Lumberjack
Electro Wizard Goblin Cage Ice Wizard
Goblin Cage Electro Giant The Log Electro Wizard
Elite Barbarians Goblin Cage Ice Wizard Lumberjack
Elite Barbarians Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Electro Giant The Log Lumberjack
Ice Wizard Electro Wizard
Goblin Cage Lumberjack Elite Barbarians The Log Ice Wizard Electro Wizard
Goblin Cage The Log Electro Wizard Lumberjack
Elite Barbarians Goblin Cage Electro Wizard Lumberjack
Elite Barbarians Goblin Cage Electro Giant The Log Electro Wizard Lumberjack
Elite Barbarians Goblin Cage Electro Wizard Lumberjack
Goblin Cage Elite Barbarians The Log Ice Wizard Electro Wizard Lumberjack
Goblin Cage The Log Ice Wizard Electro Wizard Lumberjack
Elite Barbarians Goblin Cage Electro Wizard Lumberjack
Elite Barbarians Electro Giant The Log Electro Wizard Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Goblin Cage Electro Giant Electro Wizard
Electro Wizard Elite Barbarians The Log Lumberjack
Lumberjack Elite Barbarians Goblin Cage The Log Electro Wizard
Lumberjack Elite Barbarians Goblin Cage The Log Electro Wizard
Elite Barbarians Goblin Cage Lumberjack
Electro Giant Ice Wizard Electro Wizard
Elite Barbarians Goblin Cage Ice Wizard Electro Wizard Lumberjack
Elite Barbarians Goblin Cage Lumberjack
Goblin Cage Electro Wizard Elite Barbarians The Log
Goblin Cage
Elite Barbarians Goblin Cage Lumberjack
Elite Barbarians Goblin Cage Electro Giant The Log Electro Wizard
Elite Barbarians Goblin Cage Lumberjack
Goblin Cage Electro Giant
Elite Barbarians Electro Giant Electro Wizard Goblin Cage The Log Lumberjack
Elite Barbarians Goblin Cage Electro Giant The Log Ice Wizard Electro Wizard
Goblin Cage Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard Electro Wizard
The Log
The Log
The Log
Electro Giant Ice Wizard
The Log
The Log Ice Wizard
The Log
Elite Barbarians Electro Wizard Lumberjack
The Log Electro Wizard
Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log
The Log Electro Wizard
Electro Giant The Log
The Log
The Log
The Log
Electro Giant The Log Ice Wizard
The Log Ice Wizard Electro Wizard
The Log
The Log
Elite Barbarians Electro Giant Ice Wizard Electro Wizard
Electro Wizard Electro Giant
Elite Barbarians
The Log
Electro Wizard
The Log
Electro Wizard
Ice Wizard Electro Wizard
The Log
Electro Wizard Lumberjack
The Log
Electro Giant
Elite Barbarians
Electro Giant Elite Barbarians The Log Electro Wizard
Electro Wizard
Electro Giant The Log Electro Wizard

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