My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel Balloon
Giant Snowball
Hog Rider Goblin Barrel Balloon Lumberjack
Zap
Goblin Barrel Balloon
Barbarian Barrel
Elite Barbarians Goblin Barrel Electro Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Goblin Barrel Lumberjack
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elite Barbarians Hog Rider Goblin Barrel Balloon Electro Wizard Lumberjack
Fireball
Elite Barbarians Hog Rider Goblin Barrel Balloon Electro Wizard Lumberjack
Poison
Balloon Electro Wizard
Lightning
Elite Barbarians Balloon Electro Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Hog Rider Electro Wizard Lumberjack Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Hog Rider Electro Wizard

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider The Log Lumberjack Mega Knight
Hog Rider
The Log Elite Barbarians Goblin Barrel Balloon Electro Wizard Lumberjack Mega Knight
Goblin Barrel
Hog Rider Balloon Lumberjack Mega Knight
Balloon
Lumberjack Hog Rider Goblin Barrel The Log Electro Wizard Mega Knight
The Log
Hog Rider Elite Barbarians Balloon Lumberjack Mega Knight
Electro Wizard
Hog Rider Balloon Lumberjack Mega Knight
Lumberjack
Balloon Elite Barbarians Hog Rider Goblin Barrel The Log Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Hog Rider Goblin Barrel Balloon The Log Electro Wizard Lumberjack

Defense Synergies 0 7

Elite Barbarians
The Log Mega Knight
Hog Rider
Goblin Barrel
Balloon
The Log
Elite Barbarians Electro Wizard Lumberjack Mega Knight
Electro Wizard
The Log Lumberjack Mega Knight
Lumberjack
The Log Electro Wizard
Mega Knight
Elite Barbarians The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Elite Barbarians Lumberjack The Log Electro Wizard Mega Knight
Lumberjack Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack Electro Wizard Mega Knight
Elite Barbarians The Log Lumberjack Mega Knight
The Log Electro Wizard Lumberjack Mega Knight
Electro Wizard
The Log Electro Wizard Mega Knight
Elite Barbarians Lumberjack
Elite Barbarians Electro Wizard Lumberjack Mega Knight
Electro Wizard The Log Lumberjack Mega Knight
Electro Wizard
Lumberjack Mega Knight Elite Barbarians The Log Electro Wizard
Mega Knight The Log Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack Mega Knight
Elite Barbarians The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Elite Barbarians Electro Wizard Lumberjack
Mega Knight Elite Barbarians The Log Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack Mega Knight
Elite Barbarians Electro Wizard Lumberjack
Mega Knight Elite Barbarians The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians The Log Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians The Log Electro Wizard
Lumberjack Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Lumberjack Mega Knight
Electro Wizard
Elite Barbarians Electro Wizard Lumberjack
Mega Knight Elite Barbarians Lumberjack
Electro Wizard Mega Knight Elite Barbarians The Log
Mega Knight Elite Barbarians Lumberjack
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight Lumberjack
Mega Knight
Elite Barbarians Electro Wizard The Log Lumberjack
Mega Knight Elite Barbarians The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log Mega Knight
The Log
The Log
The Log
Elite Barbarians Electro Wizard Lumberjack
The Log Electro Wizard
Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log Mega Knight
The Log Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Electro Wizard
The Log Mega Knight
The Log
Elite Barbarians Electro Wizard
Electro Wizard
Elite Barbarians
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard
Electro Wizard
The Log
Electro Wizard Lumberjack Mega Knight
The Log
Elite Barbarians Mega Knight
Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: