My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Hogs Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Royal Hogs Miner
Giant Snowball
Bats Hog Rider Royal Hogs Witch Miner Princess
Zap
Bats Royal Hogs Witch Princess
Barbarian Barrel
Elite Barbarians Royal Hogs Witch Princess
The Log
Elite Barbarians Hog Rider Royal Hogs Witch Princess
Earthquake
Hog Rider Royal Hogs Witch
Arrows
Bats Royal Hogs Witch Princess
Royal Delivery
Bats Elite Barbarians Hog Rider Royal Hogs Witch Miner Princess Mother Witch
Fireball
Elite Barbarians Hog Rider Royal Hogs Witch Princess Mother Witch
Poison
Bats Royal Hogs Witch Princess Mother Witch
Lightning
Elite Barbarians Witch Mother Witch
Rocket
Elite Barbarians Hog Rider Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Princess Hog Rider Mother Witch Royal Hogs Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Miner Princess Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Elite Barbarians Royal Hogs
Elite Barbarians
Bats Hog Rider
Hog Rider
Bats Elite Barbarians Witch Princess Mother Witch
Royal Hogs
Mother Witch Bats Princess
Witch
Hog Rider Miner
Miner
Bats Witch Mother Witch
Princess
Hog Rider Royal Hogs Mother Witch
Mother Witch
Royal Hogs Hog Rider Miner Princess

Defense Synergies 1 1

Bats
Elite Barbarians
Mother Witch
Hog Rider
Royal Hogs
Witch
Miner
Princess
Mother Witch
Mother Witch
Elite Barbarians Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Bats Witch
Witch Bats Elite Barbarians
Elite Barbarians Witch Bats
Elite Barbarians Princess
Bats Mother Witch
Bats Witch Princess
Witch Elite Barbarians Princess
Elite Barbarians Miner
Bats Witch Mother Witch Princess
Bats Witch Princess
Bats Elite Barbarians Witch
Bats Witch Princess
Elite Barbarians
Elite Barbarians
Bats Elite Barbarians Witch
Bats Elite Barbarians Witch
Witch Bats Princess Mother Witch
Elite Barbarians
Bats Elite Barbarians Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Elite Barbarians Miner
Bats Elite Barbarians Witch
Bats Elite Barbarians
Elite Barbarians Witch
Mother Witch Bats Witch Princess
Bats Elite Barbarians Witch
Elite Barbarians
Bats Elite Barbarians Witch
Witch
Bats Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Witch
Witch Princess
Elite Barbarians Witch Bats
Bats Elite Barbarians Witch Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Miner Princess
Miner
Mother Witch Bats Witch Princess
Witch Princess
Princess
Miner
Bats Elite Barbarians
Miner Princess
Princess
Elite Barbarians Miner Princess
Princess
Princess Elite Barbarians
Witch Princess
Princess
Bats
Princess
Witch Miner Princess Mother Witch
Princess
Mother Witch Witch Princess
Witch
Miner Witch Princess
Witch Miner Princess
Miner
Elite Barbarians Bats Witch Princess Mother Witch
Bats Witch
Elite Barbarians
Miner
Princess
Princess
Bats Witch Princess
Witch Princess
Miner Princess
Princess
Elite Barbarians
Bats Elite Barbarians Witch Princess
Bats Witch Princess
Witch Miner Princess

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