My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Goblin Hut Giant Skeleton Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Skeleton Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Giant Skeleton Skeleton King
Giant Snowball
Hog Rider Zappies Goblin Hut Skeleton King
Zap
Zappies Goblin Hut Skeleton King
Barbarian Barrel
Elite Barbarians Zappies Goblin Hut Giant Skeleton Magic Archer Skeleton King
The Log
Elite Barbarians Hog Rider Zappies Goblin Hut Giant Skeleton Skeleton King
Earthquake
Hog Rider Zappies Goblin Hut Skeleton King
Arrows
Zappies Goblin Hut Skeleton King
Royal Delivery
Elite Barbarians Hog Rider Zappies Goblin Hut Giant Skeleton Magic Archer Skeleton King
Fireball
Elite Barbarians Hog Rider Zappies Goblin Hut Magic Archer Skeleton King
Poison
Zappies Goblin Hut Magic Archer Skeleton King
Lightning
Elite Barbarians Goblin Hut Magic Archer Skeleton King
Rocket
Elite Barbarians Hog Rider Goblin Hut Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Zappies Poison Magic Archer Skeleton King Goblin Hut Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Hog Rider Zappies Poison Magic Archer

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider Zappies
Hog Rider
Elite Barbarians Zappies Goblin Hut Poison Giant Skeleton Magic Archer
Zappies
Elite Barbarians Hog Rider Goblin Hut Giant Skeleton
Goblin Hut
Hog Rider Zappies Giant Skeleton Magic Archer
Poison
Hog Rider Giant Skeleton
Giant Skeleton
Hog Rider Zappies Goblin Hut Poison Magic Archer
Magic Archer
Hog Rider Goblin Hut Giant Skeleton
Skeleton King

Defense Synergies 0 4

Elite Barbarians
Hog Rider
Zappies
Giant Skeleton Skeleton King
Goblin Hut
Giant Skeleton
Poison
Giant Skeleton
Zappies Goblin Hut Magic Archer
Magic Archer
Giant Skeleton
Skeleton King
Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Hut Magic Archer
Elite Barbarians Zappies Goblin Hut
Goblin Hut Elite Barbarians Zappies Giant Skeleton
Elite Barbarians Goblin Hut Zappies Skeleton King
Elite Barbarians Poison Giant Skeleton
Zappies Magic Archer
Zappies Goblin Hut Poison Magic Archer
Poison Giant Skeleton Magic Archer
Zappies Elite Barbarians Goblin Hut Skeleton King
Elite Barbarians Zappies Giant Skeleton
Poison Zappies Goblin Hut Giant Skeleton Magic Archer Skeleton King
Zappies Goblin Hut Poison Magic Archer
Goblin Hut Elite Barbarians Zappies Giant Skeleton
Zappies Goblin Hut Poison Magic Archer Skeleton King
Elite Barbarians Zappies Goblin Hut Skeleton King
Elite Barbarians Zappies Goblin Hut
Elite Barbarians Zappies Goblin Hut Poison
Elite Barbarians Zappies Goblin Hut Magic Archer
Poison Zappies Goblin Hut Giant Skeleton Magic Archer
Elite Barbarians Zappies Goblin Hut
Elite Barbarians Zappies Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Zappies Goblin Hut Giant Skeleton
Poison Elite Barbarians Magic Archer
Zappies Giant Skeleton Elite Barbarians Goblin Hut
Giant Skeleton Elite Barbarians Zappies
Giant Skeleton Elite Barbarians Zappies Goblin Hut
Poison Zappies Goblin Hut Magic Archer
Elite Barbarians Zappies Goblin Hut Giant Skeleton
Giant Skeleton Elite Barbarians Zappies
Giant Skeleton Elite Barbarians Zappies Goblin Hut Poison Magic Archer
Zappies Goblin Hut
Elite Barbarians Zappies Goblin Hut Giant Skeleton
Elite Barbarians Poison Giant Skeleton
Elite Barbarians Giant Skeleton Zappies Skeleton King
Zappies Magic Archer
Elite Barbarians Zappies Goblin Hut Poison Giant Skeleton Magic Archer Skeleton King
Poison Elite Barbarians Zappies Goblin Hut Giant Skeleton Magic Archer Skeleton King
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Giant Skeleton
Poison Magic Archer
Goblin Hut Poison Giant Skeleton Magic Archer
Poison Giant Skeleton
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Elite Barbarians Poison
Poison Magic Archer
Poison Magic Archer
Poison Elite Barbarians Goblin Hut Magic Archer
Poison Magic Archer
Elite Barbarians Goblin Hut Poison Magic Archer
Goblin Hut Poison Magic Archer
Magic Archer Goblin Hut Poison
Poison
Poison Magic Archer
Poison Magic Archer
Poison Giant Skeleton Magic Archer
Poison
Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Elite Barbarians Poison Magic Archer
Zappies Goblin Hut Poison
Elite Barbarians
Poison Magic Archer
Zappies Poison Magic Archer
Giant Skeleton
Poison Magic Archer
Zappies Goblin Hut Magic Archer
Poison Zappies Magic Archer
Poison Magic Archer
Poison Magic Archer Skeleton King
Poison Giant Skeleton
Elite Barbarians
Elite Barbarians Zappies Poison Giant Skeleton Magic Archer Skeleton King
Zappies Poison Magic Archer
Poison Giant Skeleton Magic Archer

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