My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Ice Wizard Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch Little Prince
Zap
Witch Little Prince
Barbarian Barrel
Elite Barbarians Witch Ice Wizard Royal Ghost Little Prince
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider Witch Little Prince
Earthquake
Hog Rider Witch
Arrows
Witch Little Prince
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Hog Rider Witch P.E.K.K.A Ice Wizard Royal Ghost Little Prince
Fireball
Elite Barbarians Hog Rider Witch Ice Wizard Little Prince
Poison
Witch Ice Wizard Little Prince
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Ice Wizard Little Prince
Rocket
Elite Barbarians Hog Rider Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Royal Ghost Little Prince Mini P.E.K.K.A Hog Rider Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Wizard Royal Ghost Little Prince Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider Royal Ghost
Mini P.E.K.K.A
Hog Rider Ice Wizard Little Prince
Hog Rider
Elite Barbarians Mini P.E.K.K.A Witch Little Prince
Witch
Hog Rider P.E.K.K.A Royal Ghost
P.E.K.K.A
Witch Ice Wizard
Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Royal Ghost
Elite Barbarians Witch Little Prince
Little Prince
Mini P.E.K.K.A Hog Rider Royal Ghost

Defense Synergies 0 9

Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Elite Barbarians Witch Ice Wizard Royal Ghost
Hog Rider
Witch
Mini P.E.K.K.A Ice Wizard Royal Ghost
P.E.K.K.A
Ice Wizard
Ice Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Little Prince
Royal Ghost
Mini P.E.K.K.A Witch Little Prince
Little Prince
Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Witch Ice Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Elite Barbarians Ice Wizard
Elite Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Ice Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Ice Wizard Royal Ghost
Witch Ice Wizard Little Prince
P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Elite Barbarians Ice Wizard
Elite Barbarians Mini P.E.K.K.A Ice Wizard Royal Ghost Little Prince
Witch Ice Wizard Royal Ghost
Witch Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Witch Ice Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Royal Ghost
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Witch P.E.K.K.A
Elite Barbarians Witch Ice Wizard Royal Ghost Little Prince
Witch Ice Wizard Royal Ghost Little Prince
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Royal Ghost Elite Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Witch P.E.K.K.A Royal Ghost
Elite Barbarians Mini P.E.K.K.A Royal Ghost
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Witch
Witch Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Witch Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Witch
P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Witch
Witch
Elite Barbarians Witch Mini P.E.K.K.A P.E.K.K.A Little Prince
Elite Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Ice Wizard Royal Ghost
Witch Ice Wizard
Witch
Ice Wizard
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Elite Barbarians
Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Witch Little Prince
Witch Ice Wizard Little Prince
Witch
Witch Ice Wizard Royal Ghost
Witch
Elite Barbarians Witch Ice Wizard Little Prince
Witch
Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A
Witch
Witch Ice Wizard
Mini P.E.K.K.A
Elite Barbarians P.E.K.K.A
Elite Barbarians Witch
Witch
Witch Royal Ghost Little Prince
P.E.K.K.A

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