My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Princess Electro Wizard Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Baby Dragon Princess
Zap
Princess Sparky
Barbarian Barrel
Elite Barbarians Princess Electro Wizard Sparky
The Log
Elite Barbarians Mini P.E.K.K.A Princess Sparky
Earthquake
Arrows
Princess
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Baby Dragon Princess Electro Wizard Sparky
Fireball
Elite Barbarians Baby Dragon Princess Electro Wizard Sparky
Poison
Princess Electro Wizard Sparky
Lightning
Elite Barbarians Mini P.E.K.K.A Baby Dragon Electro Wizard Sparky Goblinstein
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Princess Mini P.E.K.K.A Baby Dragon Electro Wizard Goblinstein Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Princess Mini P.E.K.K.A Baby Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Sparky
Mini P.E.K.K.A
Sparky Tornado Baby Dragon Princess Electro Wizard
Tornado
Baby Dragon Sparky Mini P.E.K.K.A Princess
Baby Dragon
Tornado Mini P.E.K.K.A Electro Wizard Sparky
Princess
Mini P.E.K.K.A Tornado Sparky
Electro Wizard
Mini P.E.K.K.A Baby Dragon Sparky
Sparky
Mini P.E.K.K.A Tornado Elite Barbarians Baby Dragon Princess Electro Wizard
Goblinstein

Defense Synergies 2 8

Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Elite Barbarians Tornado Baby Dragon Princess
Tornado
Sparky Mini P.E.K.K.A Baby Dragon Princess Electro Wizard Sparky
Baby Dragon
Mini P.E.K.K.A Tornado
Princess
Mini P.E.K.K.A Tornado
Electro Wizard
Mini P.E.K.K.A Tornado
Sparky
Tornado Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard Sparky
Elite Barbarians Mini P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A Tornado Sparky Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Sparky Electro Wizard
Elite Barbarians Mini P.E.K.K.A Tornado Princess Sparky
Tornado Baby Dragon Electro Wizard
Tornado Electro Wizard Baby Dragon Princess
Baby Dragon Electro Wizard Sparky
Mini P.E.K.K.A Sparky Elite Barbarians Tornado Princess
Elite Barbarians Tornado Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Tornado Baby Dragon Princess
Tornado Baby Dragon Princess Electro Wizard
Mini P.E.K.K.A Sparky Elite Barbarians Electro Wizard
Sparky Mini P.E.K.K.A Tornado Baby Dragon Princess Electro Wizard
Elite Barbarians Mini P.E.K.K.A Sparky Electro Wizard
Tornado Elite Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Sparky Elite Barbarians Mini P.E.K.K.A Tornado Electro Wizard
Elite Barbarians Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon Princess Electro Wizard
Mini P.E.K.K.A Sparky Elite Barbarians Tornado Electro Wizard
Elite Barbarians Mini P.E.K.K.A Baby Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Electro Wizard Sparky
Electro Wizard Elite Barbarians Mini P.E.K.K.A Baby Dragon
Elite Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Elite Barbarians Tornado Electro Wizard Sparky
Elite Barbarians Mini P.E.K.K.A Sparky
Tornado Baby Dragon Princess Electro Wizard
Mini P.E.K.K.A Sparky Elite Barbarians Electro Wizard
Mini P.E.K.K.A Elite Barbarians Sparky
Electro Wizard Elite Barbarians Mini P.E.K.K.A Tornado Baby Dragon Sparky
Sparky
Elite Barbarians Mini P.E.K.K.A Sparky
Elite Barbarians Tornado Electro Wizard
Elite Barbarians Mini P.E.K.K.A Sparky
Baby Dragon Princess Sparky
Elite Barbarians Electro Wizard Sparky Mini P.E.K.K.A Tornado Baby Dragon
Elite Barbarians Mini P.E.K.K.A Baby Dragon Princess Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Sparky
Tornado Baby Dragon Princess Electro Wizard
Baby Dragon Sparky
Sparky
Baby Dragon Sparky
Tornado Baby Dragon Princess
Tornado Baby Dragon Princess Sparky
Tornado Baby Dragon Princess
Tornado
Elite Barbarians Mini P.E.K.K.A Tornado Electro Wizard Sparky
Tornado Princess Electro Wizard Sparky
Tornado Baby Dragon Princess
Elite Barbarians Baby Dragon Princess Sparky
Baby Dragon Princess
Princess Elite Barbarians Baby Dragon Sparky
Baby Dragon Princess Sparky
Baby Dragon Princess Sparky
Tornado Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Baby Dragon Princess Electro Wizard Sparky
Tornado Baby Dragon Princess
Baby Dragon Sparky
Tornado Princess
Tornado Sparky
Baby Dragon
Tornado Baby Dragon Princess Sparky
Tornado Baby Dragon Princess Electro Wizard Sparky
Tornado Baby Dragon Princess Sparky
Tornado Baby Dragon Sparky
Elite Barbarians Tornado Baby Dragon Princess Electro Wizard Sparky
Electro Wizard
Elite Barbarians Mini P.E.K.K.A Sparky
Sparky
Princess Electro Wizard Sparky
Sparky
Princess Sparky
Electro Wizard Princess
Tornado Baby Dragon Princess Electro Wizard
Mini P.E.K.K.A Baby Dragon Princess Electro Wizard Sparky
Baby Dragon Princess
Tornado Sparky
Elite Barbarians Sparky
Elite Barbarians Tornado Baby Dragon Princess Electro Wizard Sparky
Tornado Princess Electro Wizard
Tornado Baby Dragon Princess Electro Wizard Sparky
Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: