My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Dragon Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Electro Dragon Executioner Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Goblin Drill Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Drill Ram Rider
Giant Snowball
Musketeer Hog Rider Goblin Drill Electro Dragon Ram Rider
Zap
Firecracker Goblin Drill Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Musketeer Goblin Drill Executioner
The Log
Firecracker Elite Barbarians Musketeer Hog Rider Goblin Drill Ram Rider
Earthquake
Firecracker Hog Rider Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Firecracker Elite Barbarians Musketeer Hog Rider Goblin Drill Electro Dragon Executioner Ram Rider
Fireball
Firecracker Elite Barbarians Musketeer Hog Rider Goblin Drill Electro Dragon Executioner Ram Rider
Poison
Firecracker Musketeer Goblin Drill Electro Dragon Executioner
Lightning
Elite Barbarians Musketeer Electro Dragon Executioner Ram Rider
Rocket
Elite Barbarians Musketeer Hog Rider Electro Dragon Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Musketeer Hog Rider Goblin Drill Electro Dragon Executioner Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Musketeer Hog Rider Goblin Drill

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Goblin Drill Ram Rider
Elite Barbarians
Firecracker Hog Rider
Musketeer
Hog Rider Electro Dragon Ram Rider
Hog Rider
Firecracker Musketeer Elite Barbarians Executioner
Goblin Drill
Firecracker
Electro Dragon
Musketeer Executioner
Executioner
Hog Rider Electro Dragon
Ram Rider
Firecracker Musketeer

Defense Synergies 0 5

Firecracker
Musketeer Electro Dragon
Elite Barbarians
Musketeer
Firecracker Goblin Drill Ram Rider
Hog Rider
Goblin Drill
Musketeer Electro Dragon
Electro Dragon
Firecracker Goblin Drill
Executioner
Ram Rider
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Electro Dragon Executioner Ram Rider
Elite Barbarians Firecracker Musketeer Goblin Drill Electro Dragon Executioner Ram Rider
Ram Rider Elite Barbarians Musketeer Goblin Drill Electro Dragon Executioner
Elite Barbarians Firecracker Musketeer Goblin Drill Electro Dragon Ram Rider
Firecracker Elite Barbarians
Firecracker Musketeer Electro Dragon Executioner
Musketeer Ram Rider Firecracker Electro Dragon Executioner
Musketeer Electro Dragon Ram Rider
Elite Barbarians Musketeer Goblin Drill
Elite Barbarians Firecracker Musketeer
Executioner Firecracker Musketeer Goblin Drill Electro Dragon Ram Rider
Musketeer Executioner Firecracker Electro Dragon Ram Rider
Goblin Drill Elite Barbarians Musketeer Electro Dragon Ram Rider
Executioner Firecracker Goblin Drill Electro Dragon
Elite Barbarians Goblin Drill Ram Rider
Elite Barbarians Goblin Drill Ram Rider
Firecracker Elite Barbarians Musketeer Goblin Drill Electro Dragon Executioner
Firecracker Elite Barbarians Musketeer Goblin Drill Electro Dragon Executioner Ram Rider
Goblin Drill Executioner Firecracker Musketeer Electro Dragon Ram Rider
Elite Barbarians Musketeer Goblin Drill Ram Rider
Firecracker Elite Barbarians Musketeer Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Firecracker Elite Barbarians Musketeer Electro Dragon Executioner
Elite Barbarians Musketeer Electro Dragon Ram Rider
Elite Barbarians Musketeer Ram Rider
Elite Barbarians Musketeer Goblin Drill Executioner Ram Rider
Firecracker Executioner Musketeer Electro Dragon Ram Rider
Elite Barbarians Musketeer Ram Rider
Elite Barbarians
Electro Dragon Firecracker Elite Barbarians
Musketeer Goblin Drill
Elite Barbarians Musketeer Electro Dragon
Elite Barbarians
Elite Barbarians Executioner Ram Rider
Firecracker Musketeer Electro Dragon Executioner
Elite Barbarians Electro Dragon Firecracker Musketeer Goblin Drill Executioner
Executioner Firecracker Elite Barbarians Musketeer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Goblin Drill Electro Dragon
Firecracker Musketeer Electro Dragon Executioner Ram Rider
Goblin Drill Electro Dragon
Firecracker Musketeer
Executioner Firecracker
Firecracker Executioner Musketeer Electro Dragon Ram Rider
Firecracker Musketeer Executioner
Firecracker Electro Dragon Executioner Ram Rider
Firecracker Electro Dragon Ram Rider
Elite Barbarians Musketeer Electro Dragon
Firecracker Musketeer Electro Dragon Ram Rider
Firecracker Musketeer Electro Dragon Executioner
Firecracker Elite Barbarians Musketeer Executioner
Firecracker Musketeer Electro Dragon
Firecracker Elite Barbarians Musketeer
Firecracker Musketeer Goblin Drill Electro Dragon Executioner
Firecracker Musketeer Electro Dragon Executioner
Firecracker Musketeer Electro Dragon Executioner
Firecracker Electro Dragon
Musketeer
Musketeer
Musketeer Goblin Drill Electro Dragon
Firecracker Electro Dragon Executioner
Firecracker Musketeer Electro Dragon Executioner Ram Rider
Musketeer Electro Dragon Ram Rider
Firecracker Musketeer
Elite Barbarians Firecracker Musketeer Electro Dragon Executioner
Electro Dragon Firecracker Musketeer
Elite Barbarians
Musketeer Electro Dragon
Firecracker Electro Dragon
Firecracker
Musketeer Electro Dragon
Firecracker Musketeer Electro Dragon Executioner Ram Rider
Firecracker Musketeer Electro Dragon Executioner
Firecracker Musketeer Electro Dragon Executioner
Firecracker Elite Barbarians Musketeer Electro Dragon Executioner
Electro Dragon Firecracker Elite Barbarians Musketeer
Firecracker Musketeer Electro Dragon Executioner
Electro Dragon Firecracker Musketeer Executioner
Firecracker Electro Dragon

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