My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Goblin Hut Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Hut Witch
The Log
Elite Barbarians Goblin Hut Witch
Earthquake
Goblin Hut Elixir Collector Witch
Arrows
Goblin Hut Witch
Royal Delivery
Elite Barbarians Valkyrie Goblin Hut Witch
Fireball
Elite Barbarians Goblin Hut Elixir Collector Witch
Poison
Goblin Hut Elixir Collector Witch
Lightning
Elite Barbarians Valkyrie Goblin Hut Elixir Collector Witch
Rocket
Elite Barbarians Valkyrie Goblin Hut Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Fireball Valkyrie Goblin Hut Witch Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Fireball Valkyrie

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Rage Fireball
Fireball
Mirror Elite Barbarians
Valkyrie
Elite Barbarians Goblin Hut Witch
Goblin Hut
Valkyrie Mirror
Elixir Collector
Mirror
Fireball Goblin Hut
Rage
Elite Barbarians Witch
Witch
Rage Valkyrie

Defense Synergies 2 6

Elite Barbarians
Valkyrie
Fireball
Mirror Valkyrie Goblin Hut
Valkyrie
Elite Barbarians Fireball Goblin Hut Mirror Witch
Goblin Hut
Fireball Valkyrie Mirror
Elixir Collector
Mirror
Fireball Valkyrie Goblin Hut
Rage
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut
Elite Barbarians Valkyrie Goblin Hut Witch
Goblin Hut Witch Elite Barbarians Valkyrie
Elite Barbarians Goblin Hut Witch Valkyrie
Elite Barbarians Fireball Valkyrie
Fireball Valkyrie
Fireball Goblin Hut Witch
Fireball Valkyrie
Witch Elite Barbarians Goblin Hut
Elite Barbarians Valkyrie
Valkyrie Witch Fireball Goblin Hut
Fireball Goblin Hut Witch
Goblin Hut Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Goblin Hut Witch
Elite Barbarians Goblin Hut
Elite Barbarians Fireball Goblin Hut
Elite Barbarians Fireball Valkyrie Goblin Hut Witch
Fireball Elite Barbarians Valkyrie Goblin Hut Witch
Valkyrie Witch Fireball Goblin Hut
Elite Barbarians Goblin Hut
Valkyrie Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Goblin Hut Witch
Fireball Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Goblin Hut Witch
Valkyrie Elite Barbarians Fireball
Elite Barbarians Valkyrie Goblin Hut Witch
Fireball Goblin Hut Witch
Elite Barbarians Fireball Valkyrie Goblin Hut Witch
Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie Goblin Hut Witch
Witch Goblin Hut
Elite Barbarians Valkyrie Goblin Hut Witch
Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Witch
Elite Barbarians Goblin Hut Witch Fireball Valkyrie
Valkyrie Elite Barbarians Fireball Goblin Hut Witch
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball Goblin Hut
Fireball Valkyrie
Fireball Valkyrie
Fireball Witch
Witch
Fireball
Fireball
Elite Barbarians Fireball
Fireball Valkyrie
Fireball
Elite Barbarians Fireball Goblin Hut
Fireball
Elite Barbarians Fireball Goblin Hut
Fireball Goblin Hut Witch
Fireball Goblin Hut
Fireball
Fireball
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Elite Barbarians Fireball Witch
Fireball Goblin Hut Witch
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Fireball Goblin Hut Witch
Fireball Witch
Fireball
Fireball Valkyrie
Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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