My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Witch Electro Wizard
Fireball
Elite Barbarians Baby Dragon Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Mini P.E.K.K.A Valkyrie Baby Dragon

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie The Log Mega Knight
Mini P.E.K.K.A
Valkyrie Baby Dragon The Log Electro Wizard Mega Knight
Valkyrie
Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch Electro Wizard
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Electro Wizard Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
The Log
Elite Barbarians Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight
Mega Knight
Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch The Log Electro Wizard

Defense Synergies 3 19

Elite Barbarians
Valkyrie Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
The Log Electro Wizard Elite Barbarians Valkyrie Baby Dragon Witch
Valkyrie
Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch The Log Electro Wizard
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch The Log Mega Knight
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon The Log Electro Wizard Mega Knight
The Log
Mini P.E.K.K.A Elite Barbarians Valkyrie Baby Dragon Witch Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Valkyrie Witch The Log Mega Knight
Mega Knight
Elite Barbarians Baby Dragon Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Valkyrie Electro Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A Valkyrie The Log Mega Knight
The Log Valkyrie Baby Dragon Electro Wizard Mega Knight
Electro Wizard Baby Dragon Witch
Valkyrie Baby Dragon The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Baby Dragon The Log Mega Knight
Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians Valkyrie Witch The Log Electro Wizard
Valkyrie Mega Knight Mini P.E.K.K.A Baby Dragon Witch The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mega Knight Elite Barbarians Valkyrie Baby Dragon Witch The Log Electro Wizard
Valkyrie Baby Dragon Witch The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Valkyrie Mega Knight Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Elite Barbarians Witch Electro Wizard
Electro Wizard Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon The Log Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Witch The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Mega Knight
Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Elite Barbarians Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
Electro Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Witch The Log
Witch
Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight Valkyrie Witch
Valkyrie Baby Dragon Witch Mega Knight
Elite Barbarians Witch Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Valkyrie Mega Knight Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Valkyrie The Log Electro Wizard
Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log Electro Wizard Mega Knight
Valkyrie Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Witch Mega Knight
Witch
The Log Baby Dragon Witch Electro Wizard
Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log
Elite Barbarians Baby Dragon Witch Electro Wizard
Electro Wizard Witch
Elite Barbarians Mini P.E.K.K.A
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Witch
Baby Dragon Witch Electro Wizard
The Log
Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard Mega Knight
The Log Baby Dragon
Elite Barbarians Mega Knight
Elite Barbarians Baby Dragon Witch The Log Electro Wizard
Witch Electro Wizard
Baby Dragon Witch The Log Electro Wizard Mega Knight
Mega Knight

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