My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Elixir Collector P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem Wizard Sparky
The Log
Firecracker Elite Barbarians Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem Elixir Collector
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Wizard P.E.K.K.A Sparky
Fireball
Firecracker Elite Barbarians Elixir Golem Wizard Elixir Collector Sparky
Poison
Firecracker Elixir Golem Wizard Elixir Collector Sparky
Lightning
Elite Barbarians Wizard Elixir Collector Sparky
Rocket
Elite Barbarians Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Elixir Collector P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Wizard Elite Barbarians Elixir Collector Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Elixir Golem Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Elite Barbarians Mirror P.E.K.K.A Sparky
Elite Barbarians
Firecracker Wizard Sparky
Elixir Golem
Firecracker Wizard Mirror Sparky
Wizard
Elite Barbarians Elixir Golem P.E.K.K.A Sparky
Elixir Collector
Mirror
Firecracker Elixir Golem Sparky
P.E.K.K.A
Firecracker Wizard
Sparky
Firecracker Elite Barbarians Elixir Golem Wizard Mirror

Defense Synergies 0 5

Firecracker
Mirror P.E.K.K.A
Elite Barbarians
Wizard
Elixir Golem
Wizard
Elite Barbarians P.E.K.K.A
Elixir Collector
Mirror
Firecracker Sparky
P.E.K.K.A
Firecracker Wizard
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Sparky
Elite Barbarians P.E.K.K.A Sparky Firecracker
P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians P.E.K.K.A Sparky Firecracker
Firecracker Elite Barbarians P.E.K.K.A Sparky
Firecracker
Firecracker Wizard
P.E.K.K.A Sparky
P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians Firecracker Sparky
Firecracker Wizard
Firecracker Wizard
P.E.K.K.A Sparky Elite Barbarians Wizard
Wizard Sparky Firecracker P.E.K.K.A
Elite Barbarians P.E.K.K.A Sparky
Elite Barbarians P.E.K.K.A Sparky
Wizard Sparky Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Wizard
Wizard Firecracker
P.E.K.K.A Sparky Elite Barbarians
Wizard Firecracker Elite Barbarians P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A Sparky
Firecracker Elite Barbarians Wizard
P.E.K.K.A Elite Barbarians Sparky
P.E.K.K.A Elite Barbarians Sparky
P.E.K.K.A Elite Barbarians Sparky
Firecracker Wizard
P.E.K.K.A Sparky Elite Barbarians
P.E.K.K.A Elite Barbarians Sparky
P.E.K.K.A Firecracker Elite Barbarians Sparky
P.E.K.K.A Sparky
P.E.K.K.A Elite Barbarians Sparky
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Wizard Sparky
Wizard Firecracker Sparky
Elite Barbarians Sparky Firecracker P.E.K.K.A
Firecracker Elite Barbarians Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker
Sparky
Firecracker Sparky
Wizard Firecracker Sparky
Firecracker Wizard
Firecracker Wizard Sparky
Firecracker Wizard
Firecracker Wizard
Elite Barbarians Sparky
Firecracker Wizard Sparky
Firecracker Wizard
Firecracker Elite Barbarians Sparky
Firecracker
Firecracker Elite Barbarians Sparky
Firecracker Wizard Sparky
Firecracker Wizard Sparky
Sparky
Sparky
Firecracker Wizard Sparky
Firecracker Wizard
Sparky
Wizard
Sparky
Firecracker Wizard Sparky
Firecracker Wizard Sparky
Wizard Sparky
Firecracker Sparky
Elite Barbarians Firecracker Wizard Sparky
Firecracker Wizard
Elite Barbarians Sparky
Wizard Sparky
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Wizard Sparky
Firecracker Wizard
Firecracker Wizard Sparky
Firecracker Wizard
Sparky
Firecracker Elite Barbarians P.E.K.K.A Sparky
Firecracker Elite Barbarians Sparky
Firecracker
Firecracker Sparky

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