My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Prince
Giant Snowball
Guards Witch
Zap
Guards Witch Prince
Barbarian Barrel
Elite Barbarians Wizard Guards Witch
The Log
Elite Barbarians Guards Witch Prince
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Elite Barbarians Wizard Guards Witch Prince
Fireball
Elite Barbarians Wizard Witch
Poison
Wizard Guards Witch
Lightning
Elite Barbarians Wizard Witch Prince
Rocket
Elite Barbarians Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Guards Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Poison Wizard Witch Prince Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Guards Poison Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Wizard
Wizard
Elite Barbarians Rage Prince
Rocket
Rage
Elite Barbarians Witch Wizard Prince
Guards
Poison
Prince
Witch
Rage Prince
Prince
Wizard Rage Poison Witch

Defense Synergies 0 7

Elite Barbarians
Wizard
Wizard
Elite Barbarians Guards Prince
Rocket
Rage
Guards
Wizard Poison Witch Prince
Poison
Guards
Witch
Guards Prince
Prince
Wizard Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians Witch Prince
Rocket Witch Prince Elite Barbarians
Elite Barbarians Witch Prince Guards
Elite Barbarians Rocket Poison Prince
Guards
Rocket Wizard Poison Witch
Rocket Poison
Witch Elite Barbarians Prince
Elite Barbarians Guards Prince
Guards Poison Witch Wizard
Wizard Poison Witch
Prince Elite Barbarians Wizard Rocket Guards Witch
Wizard Rocket Guards Poison Witch Prince
Elite Barbarians Prince
Rocket Elite Barbarians Prince
Wizard Elite Barbarians Poison Witch Prince
Elite Barbarians Wizard Guards Witch Prince
Wizard Poison Witch Guards
Elite Barbarians Prince
Wizard Elite Barbarians Guards Poison Witch Prince
Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Witch Prince
Poison Elite Barbarians Wizard Rocket Prince
Guards Elite Barbarians Rocket Witch Prince
Rocket Guards Prince Elite Barbarians
Elite Barbarians Guards Witch Prince
Wizard Rocket Poison Witch
Rocket Guards Prince Elite Barbarians Witch
Elite Barbarians Prince
Rocket Elite Barbarians Poison Witch Prince
Witch Guards
Elite Barbarians Guards Witch Prince
Rocket Elite Barbarians Guards Poison Prince
Elite Barbarians Rocket Prince Wizard Guards Witch
Wizard Witch
Elite Barbarians Guards Witch Rocket Poison Prince
Poison Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Guards
Poison
Rocket Poison
Rocket Guards Poison Prince
Wizard Rocket Poison
Wizard Poison Rocket Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard
Rocket Elite Barbarians Guards Poison Prince
Rocket Poison Wizard Prince
Poison Wizard Rocket
Rocket Poison Elite Barbarians
Rocket Poison
Elite Barbarians Poison Prince
Rocket Wizard Poison Witch
Wizard Rocket Poison
Rocket Poison
Rocket
Rocket Wizard Poison Prince
Rocket Wizard Poison Witch
Rocket Poison Prince
Rocket Wizard Poison
Rocket Prince
Rocket Poison
Poison Wizard Witch
Witch
Poison Wizard Witch
Wizard Poison Witch Prince
Rocket Poison
Elite Barbarians Poison Wizard Witch
Rocket Wizard Guards Poison Witch
Elite Barbarians
Poison Wizard Rocket
Rocket Poison
Prince
Rocket Wizard Poison
Rocket Guards Witch Prince
Rocket Poison Wizard Witch
Poison Wizard Rocket Prince
Wizard Poison
Rocket Poison
Elite Barbarians Prince
Elite Barbarians Rocket Guards Poison Witch
Rocket Poison Witch
Poison Rocket Witch Prince
Prince
Wizard Rocket
Poison

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