My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Fisherman Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Fisherman Skeleton King
Giant Snowball
Goblin Gang Zappies Fisherman Skeleton King
Zap
Goblin Gang Royal Giant Zappies Fisherman Skeleton King
Barbarian Barrel
Goblin Gang Zappies Skeleton King
The Log
Goblin Gang Royal Giant Zappies Fisherman Skeleton King
Earthquake
Goblin Gang Zappies Skeleton King
Arrows
Goblin Gang Zappies Skeleton King
Royal Delivery
Goblin Gang Zappies Fisherman Mother Witch Skeleton King
Fireball
Goblin Gang Zappies Fisherman Mother Witch Skeleton King
Poison
Goblin Gang Zappies Fisherman Mother Witch Skeleton King
Lightning
Fisherman Mother Witch Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fisherman Goblin Gang Fireball Mother Witch Skeleton King Zappies Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Fisherman Goblin Gang Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Royal Giant The Log Skeleton King
Fisherman
Royal Giant The Log
Goblin Gang
Royal Giant Skeleton King
The Log
Fireball Fisherman Royal Giant
Mother Witch
Royal Giant
Royal Giant
Fireball Fisherman Mother Witch Goblin Gang The Log Skeleton King Zappies
Skeleton King
Fireball Goblin Gang Royal Giant
Zappies
Royal Giant

Defense Synergies 1 13

Fireball
The Log Zappies
Fisherman
Goblin Gang The Log Mother Witch Skeleton King Zappies
Goblin Gang
Fisherman The Log Zappies
The Log
Fireball Fisherman Goblin Gang Mother Witch Zappies
Mother Witch
Fisherman The Log Skeleton King Zappies
Royal Giant
Skeleton King
Fisherman Mother Witch Zappies
Zappies
Fireball Fisherman Goblin Gang The Log Mother Witch Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Zappies
Fisherman Goblin Gang The Log Zappies
Fisherman Goblin Gang Zappies
Fisherman Goblin Gang Skeleton King Zappies
Fireball The Log
Fireball Goblin Gang The Log Mother Witch Zappies
Fireball Goblin Gang Zappies
Fireball The Log
Zappies Fisherman Goblin Gang Skeleton King
Goblin Gang Fisherman Zappies
Goblin Gang Mother Witch Fireball Fisherman The Log Skeleton King Zappies
Fireball Goblin Gang Zappies
Fireball Goblin Gang The Log Zappies
Fireball Goblin Gang The Log Skeleton King Zappies
Goblin Gang Skeleton King Zappies
Fireball Fisherman Goblin Gang The Log Zappies
Fireball Fisherman Goblin Gang Zappies
Fireball Fisherman Goblin Gang The Log Zappies
The Log Fireball Fisherman Mother Witch Zappies
Fisherman Zappies
Goblin Gang Fireball Fisherman The Log Mother Witch Zappies
Fisherman Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Fisherman Zappies
Fireball Fisherman Goblin Gang The Log
Goblin Gang Zappies Fisherman The Log
Goblin Gang Fireball Fisherman The Log Zappies
Fisherman Goblin Gang Zappies
Fireball Mother Witch Goblin Gang Zappies
Goblin Gang Fireball Zappies
Fisherman Zappies
Fireball The Log Zappies
Goblin Gang Zappies
Zappies
Fireball The Log
Fireball Goblin Gang Skeleton King Zappies
Fireball Zappies
Goblin Gang Zappies Fireball Fisherman The Log Skeleton King
Fireball The Log Mother Witch Skeleton King Zappies
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Fisherman The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Mother Witch
The Log
Fireball The Log
Fireball The Log Fisherman
Fireball Fisherman Goblin Gang
Fireball Fisherman The Log
Fireball
Fireball Fisherman The Log
Fireball Fisherman
Fireball Fisherman The Log
Fireball The Log
Fireball The Log
Fireball
Fisherman
Fireball Fisherman The Log
Fireball The Log Mother Witch
Fireball The Log
Fireball
Fisherman The Log
Fireball The Log
The Log Mother Witch Fireball
Fisherman
Fireball The Log Fisherman
Fireball Fisherman The Log
Fireball Fisherman The Log
Fireball Mother Witch
Fireball Zappies
Fireball
Fireball The Log
Fireball Zappies
Fireball The Log
Fireball Goblin Gang Zappies
Fireball Zappies
The Log Fireball
Fireball Goblin Gang
The Log Fireball Skeleton King
Fireball
Fireball Goblin Gang The Log Skeleton King Zappies
Fireball Zappies
Fireball The Log
Fireball
Fisherman

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